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작성일 | 2012-06-09 18:09:30 KST | 조회 | 703 |
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군단의 심장 유닛 상세스펙
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테란:
사신 – 경장갑, 생체
요구조건: 병영/기술실
광물: 50
가스: 50
인구수: 1
생산 시간: 40
체력: 60
이동 속도: 2.95
기본 방어력: 0
공격력:2 x 4 (7 vs. 생체)
사거리: 7
공격 속도: 1.1
(속업 삭제)
업그레이드: 전투 의약품
광물: 50
가스: 50
연구 시간: 80
사신이 마지막으로 전투를 한 6초후 부터 초당 체력 2씩 회복
This lets the Reaper regenerate health outside combat. Very rough estimates show about 6 in game seconds after shooting or being shot the Reaper begins to regenerate 2 health per second.
Initial Thoughts: It feels like the Reaper is still trying to be a bit of a harassment unit. The problem is that it is still not fast enough. Also, the speed upgrade is no longer in the game. Oddly enough I ran into David Kim and voiced this to him. So if Reaper is faster in release you all have me to thank (or blame) :D
화염차 (전투 모드) - 무장갑
요구조건 : 군수공장
광물: 100
가스: 0
인구수: 2
생산 시간: 30
체력 (Battle Mode): 135
기본 방어력 (Battle Mode): 0
이동 속도 (Battle Mode): 2.25
공격력 (Battle Mode): 10
사거리 (Battle Mode): 2 in an AoE cone
공격 속도 (Battle Mode): 1.9
체력 (Vehicle Mode): 90
기본 방어력 (Vehicle Mode): 0
이동 속도 (Vehicle Mode): 4.25
공격력 (Vehicle Mode): 8 (14 vs. 생체)
사거리 (Vehicle Mode): 5 in a linear AoE
공격 속도 (Vehicle Mode): 2.5
능력 – 트랜스폼: 변신하는데 3초 걸림 Switches between battle and vehicle mode. 3 second transformation time. When built the Hellion comes out of the factory in battle mode.
업그레이드 – 조기점화: Functions same as in Wings of Liberty.
Initial Thoughts: I did not have as much time to play around with battle Hellions as I would like, but I did play against them. They seem alright. Good for cannon fodder but not too much else. There are good uses for it I am sure I am missing but I was not able to find them in the small time allowed to us.
투견 – 중장갑, 기계
요구조건 : 군수공장/ 기술실
광물: 150
가스: 75
인구수: 2
생산 시간: 45
체력: 220
기본 방어력: 1
이동 속도: 2.81
공격력: 23 (공중 공격불가로 바뀜)
사거리: 7
공격속도: 1.3
능력 – Haywire:
Autocastable
Does 30 damage to a single target at range 7 with a 6 second CD. Does not interrupt the Warhound's regular attack.
Initial Thoughts: Plain and simple the Warhound is a scary unit. It is fast, has good range, and does a TON of damage. I think this will become a new staple in matchups if it stays in its current form. Good all around and rather cheap for as good as it is. However it is important to note that while this unit was originally debuted as a mini-Thor the Warhound actually has no ground to air attack. The Thor however remains in this build identical to how it currently is in Wings of Liberty.
거머리 지뢰 – 경장갑, 기계
요구조건 : 군수공장/ 기술실
광물: 75
가스: 25
인구수: 1
생산 시간: 20
체력: -
이동 속도: -
공격력: 200*
사거리: *
공격 속도: 조준 후 10초후에 폭파
특수 능력 – 잠복: 잠복 하는데 3초거림 3 seconds to Buttow. Aside from the time to Buttow it functions exactly the same as regular Buttow.
After Buttowing and a brief arming time the mine will launch up and latch itself to a unit. The mine has a limited type of detection in that it will not give you detection, but will latch on to and reveal invisible units. Ground or air. The range is approximately 5-6 and the explosion does an AoE with a radius of about 3-4.
Multiple mines cannot latch on to the same unit, and a small countdown animation visible to you and your opponent appears on the unit affected. There is a 10 second delay between attachment and detonation. There is no known way to remove the mines short of detonation.
Initial Thoughts: This is an insanely good unit. It does take up valuable factory time but it is worth it. There are so many uses to this from defense to offense to harassment that for the time being the best I can say is that this will be an amazing units in all matchups.
Other things of note:
한계 반응로 – 100의 마나를 소비해 전투순양함의 이동속도를 6초간 두배로 증가 Doubles speed and increases acceleration of the Battlecruiser for 6 seconds at a cost of 100 energy.
토르 – 투견의 의도 변경으로 토르는 자유의 날개와 같아짐 As noted in the warhound section. Still present in the same form as in Wing of Liberty.
Zerg
군단 숙주 – 중장갑, 생체
요구조건 : 감염구덩이
광물: 200
가스: 100
인구수: 3
생산 시간: 40
체력: 120
기본 방어력: 1
이동 속도: 2.25
공격력: N/A
사거리: N/A
공격속도: N/A
특수 능력 – 식충 소환
군단 숙주가 랠리를 찍은곳에 지속시간 15초의 식충을 2마리씩 25초 간격으로 소환
Swarm Host spawns 2 locusts which rally on an attack-move command. The Swarm Host spawns them every 25 seconds as long as Buttow and the locusts last 15 seconds.
특수 능력 – 잠복: 3초걸림
Works like for the Widow Mine. 3 seconds to Buttow during which the Swarm Host can be attacked.
업드레이드 – Increase Locust Time:
광물: 200
가스: 200
연구 시간: 100
식충의 지속시간을 10초 늘립니다 (총 25초)
Increases the time the locusts last by 10 seconds (to a total of 25 seconds).
식충 – 경장갑, 생체
체력: 65
이동속도: 1.88
공격력: 16
사거리: 2
공격속도: 1.2
Initial Thoughts: Wow. Just wow. Locusts are good. While playing Celebreth we found out that not only do they have minor range but they also can hit air. This is an insanely good unit at this stage in the game. Coupled with support of any kind the constant pressure that these Swarm Hosts can put on is impressive. This definitely opens up an aggressive playstyle for Zerg that did not exist before. I daresay it is actually a little too strong...
살모사 – 중장갑, 생체, 공중
요구조건 : 군락
광물: 100
가스: 200
인구수: 3
생산 시간: 40
체력: 120
기본 방어력: 1
이동 속도: 2.25
특수 능력 – 컨슘:
살모사가 아군의 건물에 200의 데미지를 주고 10초간 50의 에너지를 회복합니다
The Viper does 200 damage to a friendly building over 10 seconds to regenerate 50 energy.
특수 능력 – 납치 (75 에너지):
살모사가 한 유닛을 지정해 살모사 앞으로 끌어옵니다 (사거리 7)
The Viper pulls a unit instantly to the Viper's location. Approximate range of 7.
특수 능력 – 흑구름 (125 에너지):
살모사가 구름을 만들어 구름안에있는 생체유닛의 공격이 근접으로 바뀝니다 (진균번식과 방식과 사거리가 같음)
Creates a cloud that reduces the attack range of any biological units in the AoE to melee. Same AoE and range as fungal growth.
Initial Thoughts: One of the largest problems with Zerg engagements was that positioning had a more powerful impact on Zerg than any other race. The Viper tackles that problem and allows us to manipulate the field in a dynamic way that at the moment no other race has. This is a unit I hope remains unchanged and cannot wait to see used by people better than I.
Other Things of Note:
여왕 : 여왕의 유닛모델이 변경되었습니다 (완전 벌레같습니다)
맹독충의 잠복이동 삭제
Buttowed Movement for Banelings is out.
Hydralisk Upgrade – Muscular Augmentation:
히드라리스크 이속업
광물: 150
가스: 150
연구 시간: 100
히드라의 이동속도가 점막 밖에서 50% 증가
This gives the Hydralisks 50% faster movement off creep which brings the Hydralisk speed to 3.38 in all situations.
Ultralisk Burrow – Ultralisks come with this ability innately.
울트라리스크 잠복돌진
쿨타임: 30초
사거리: ~7
Takes roughly 1 second at max range.
All units in the space the ultralisk unButtows take regular attack damage and are knocked back.
점막 종양 – 원래 점막 종양에서 새로운 점막 종양을 생성할때 촉수가 뻗어가 점막 종약이 생성되는 모션이 추가되었습니다 (약간의 혐오감을 느낄지도)
The Creep Tumors have a cool little animation. A tad slower now but worth it because we all know looks are an upgrade right?
Protoss
모선 제어소 – 중장갑, 기계, 사이오닉, 거대, 에픽유닛
요구조건 : 연결체
광물: 100
가스: 50
인구수: 없음
생산 시간: 30
체력: 350
쉴드: 350
기본 방어력: 2
이동속도: 이동불가 (자신의 연결체의 부착되어 다른 연결체에 이동가능)
특수 능력 – 이동 (25 에너지):
모선 제련소가 자신의 다른 연결체로 이동합니다
The Mothership Core teleports to another Nexus.
특수 능력 – Energize (25 에너지):
모선제어소로부터 8사거리 안의 모든 건물과 유닛의 마나를 25% 재충전합니다 만약 재충전 동안 건물과 유닛이 마나를 소비할 경우에도 계속 재충전 됩니다
At a range of ~8 the Mship Core recharges the energy of any unit/building at the rate of about 25 per second. If energy is spent during this recharge time the building/unit will still recharge to maximum energy (Basic Application: Mass Chronoboost).
특수 능력 – 정화 (75 에너지):
모선 제력소가 20초간 강력한 공격을 할 수 있습니다
The Mship Core gains a powerful attack for 20 seconds.
공격력: 60
사거리: 13
공격속도: 1.25
특수 능력 – 대규모 소환: 자신의 유닛을 모선제어소가 있는 연결체로 소환 합니다 Functions the same as the current Mothership spell.
특수 능력 – 모선 생산
요구조건 : 함대 신호소
광물: 300
가스: 350
생산 시간: 100
인구수: 8
자유의 날개의 모선과 같으나 은폐장이 예언자의 능력이 되어 더이상 모선은 은폐장을 형성하지 않습니다
Basically finishes building the Mothership. Takes up production at the Nexus. Cannot be chrono boosted from what I could tell. This needs better verification though. Mothership is the same as in Wings of Liberty with the exception of having a Stasis spell I was unable to test.
Initial Thoughts: Another great addition to the game. Allows a great deal of versatility throughout the game. Super early build time makes it so that early expansion builds will be much easier to pull off in the PvP matchup. Aside from that it is a great economy booster, a great way to make sure your Oracles have full energy (or Sentries). Just really what this means for Protoss is that the game for Toss players has changed far more than it has for Terrans or Zergs at all stages of the game.
폭풍 – 중장갑, 기계, 거대
요구조건 : 함대 신호소
광물: 300
가스: 300
인구수: 6
생산 시간: 75
체력: 300
쉴드: 150
이동속도: 2.25
공격력: 49 (66 vs. 거대)
사거리: 10
공격속도: 6
업그레이드 – Gravity Sling:
합대신호소에서 연구
At Fleet Beacon
광물: 150
가스: 150
연구 시간: 100
폭풍의 사거리가 12증가합니다 (총 사거리 22)
The Tempest gets +12 range.
Intial Thoughts: You know, I am trying to like the Tempest. I really am. But since the cost is so insanely high it seems like it is not worth it. 300/300 for a lot of single target damage. To me this is not so great. Granted with the 22 range I am sure there will be some interesting pressure uses for the tempest, but it is severely lackluster for a straight up engagement type unit. I could see it more paired with the Oracle to stop things like Brood Lords, other Tempests, Bcs, and Thors.
예언자 – 경장갑,기계
요구조건 : 우주관문
광물: 150
가스: 200
인구수: 3
생산 시간: 60
체력: 80
쉴드: 20
이동 속도: 3.75
특수 능력 – 천리안 (75 에너지):
~12의 사거리 안에 상대 건물에 사용할수 있으며 2분동안 시야를 제공
Gain vision and detection around a building in a range of ~12 for 2 minutes.
특수 능력 – 봉쇄 (75 에너지):
45초간 광물에 채취를 못하게 체력75의 방어막을 형성한다 (파괴가능)
Creates an energy barrier around mineral patches for 45 seconds. These barriers can be destroyed with attacks and have 75 HP.
특수 능력 – 은폐장 (100 Energy):
에언자로부터 ~7사거리안의 유닛과 건물을 60초간 은폐상태로 만듭니다
Cloaks all units and buildings within ~7 range of the Oracle for 60 seconds. Works like Arbiter cloak from BW. 2 Oracles cannot cloak each other.
Initial Thoughts: I looooooove this unit. Sneaky, fast, annoying, useful in all stages of the game. Very useful especially when paired with the Mothership Core of upgraded tempests. Keep your eye on this unit and pray it is not changed.
Other Things of Note:
Just reminding the Replicator has been removed a while ago.
우주모함은 아직 완전 삭제가 아닙니다
Final Thoughts:
I really enjoy how HotS is shaping up to be. These units all are good and have enough versatility to breath life into the game yet at the same time are not overshadowing other units that one can currently build. I think that while minor balancing issues are still present if this is what Heart of the Swarm will be like everyone is going to agree that it is a greatly appreciated breath of freshness into Starcraft II.
공통
사령부,연결체,부화장에 마우스커서를 갔다데면 광물을 채취하는 일꾼의 수를 최대 24기 까지 보여줍니다
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343635
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