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작성자 제이티_
작성일 2010-10-13 10:34:17 KST 조회 1,163
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문명5 Upcoming Changes

http://forums.2kgames.com/forums/showthread.php?t=94438


UI

* Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
* Aircraft banner corrections �- now when you rebase an aircraft, the number will move with it.
* Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
* Selecting a great general will no longer cause yield icons to appear.
* Added option to disable auto-unit cycling.
* Fix for full-screen game when running duel monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction.
* Misc additional fixes to mouse controls, and other interface issues.
* Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
* Auto-populate save menu with save file name
* Allow selection of other cities by hex from within the city screen
* Added detailed trade route info to Economic Overview screen


MODDING

* Category list now displays correctly


GAMEPLAY

* Workers - Added option to force workers to ignore manually made improvements (so they don�'t change what you decide was best for a plot).
* Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
* Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
* Economy �- Increased city wealth setting to 25%
* Economy �- Multiple fixes to the way trade-routes are tabulated and recognized.
* Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
* Trade �- Found and corrected a Trade problem that could cause your Resource inventory to multiply.
* City States - Fixed a bug where you could not gift aircraft to city states.
* Military - Medic promotion now only provides healing bonus for adjacent units.
* Military �- Fix for Minuteman movement.
* Military �- Correct promotions for “archer-like” units (horse archers, chariots).
* Military - Embarked units will no longer slow enemy land units
* Military - Improved unit cycling logic. Camera will jump around much less.
* Balance - Engineers +1 hammer


AI

* Military �- Better handling of unit need (navy vs land, etc.) .
* Military - AI will tend to build ships to deal with blockaded cities more often
* Military �- Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
* Diplomacy �- AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
* Diplomacy �- Fix for never ending deals (peace, research agreements, etc).
* City �- City specialization and city focus improvements.
* City - Cities that are Avoiding Growth will not grow while that option is selected
* Workers �- Priority of trading posts reduced, and rebalanced priorities on other improvements
* Workers �- Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.


MULTIPLAYER

* Exploit �- Fix for gifting unit exploit
* Chat �- Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
* Deals �- Additional deal validation put in place to verify deals before they are committed


MISC

* Research treaties that end because you declare war will no longer grant the free tech
* Save/Load �- Fix for corrupted saves being experienced by some players in late-game.
* Map - Huge map crash-during-load fix that were reported on some specific systems.
* Map �- Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).
* Map �- Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
* Strategic View �- Crash fix for units rendering in background.
* Strategic View �- Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
* Eyefinity �- Better handling of leader scenes when using Eyefinity displays.
* Tutorials �- Many tutorial tweaks and adjustments.
* Multiple crash fixes.

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suchanx7 (2010-10-13 13:49:40 KST)
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세이브 2분에러 이제야 고쳤네 ㅡㅡ
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[회멸] (2010-10-13 22:33:47 KST)
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흐음... 쭉 다 봤지만 밸런스트윅은 적고,
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