Quote:
Originally Posted by Twitchious
Why does it not get a fancy death like PFE? He just slumps over and dies, it is worse then some default champion deaths. Examples-Jarvan slowly drops down to one knee "I must not fail" before finally giving out and slumping onto the ground and Jarvan is over two years old. -Tryndamere falls over and gets impaled by his own sword. -Xerath explodes and his coffin falls to the ground. -Brand turns to ash and slowly fades. -Rumble gets blasted off his mech and yells before falling to the ground. -Twisted Fate falls over and his hat falls off. I could list these all day, but you get the point. |
Just to jump in here and add some more visibility:
This is something we talked about. We decided that we wanted to focus our efforts on making the stances and custom kills as rewarding as possible. We wanted to encourage players to be rewarded when they do something awesome, and encourage them to do those things.
We didn't want to encourage players to have to die in order to fully experience the scope of the features in game. After play tests and talks we felt it was much more rewarding to see cool features you trigger by killing things, using emotes, etc. It felt not as cool to make the features of Udyr dependent on something negative or that other players controlled like getting killed.
There are times when it fits the theme so much that we are just like "well yeah, that makes sense, we absolutely should do this" (Phoenix Quinn is a great example) but this one didn't stand out as an especially cool place to do so. It is more of a gut feeling on a skin by skin basis, including discussion as a team.
Not saying this is right or wrong, but just want to be able to answer the question of why.