Q: There has been talks about possibly changing the queen a bit, can you elaborate if that is indeed true?
A: We have no current plans to change the queen, bearing possible balance changes.
퀸에 관한 내용같은데 잘은 모르겠네요...
Q: Do you think you will add any new units (or take any out) before release or is the current unit roster definite?
A: I doubt we will cut units but I expect that we will make some changes to current units. The Phoenix and Corruptor are currently being evaluated and may see some changes in the next few weeks.
불사조 & 타락귀에 대한 언급이네요. 곧 패치를 한답니다.
Q: Do you feel that micro needs to play more of a role in SC2? Will moving shot be re-introduced?
A: I don't that we need MORE micro in SC2. We have a ton of it. But we are always looking to make the game more fun. A large number of units do drift in SC2 as they shoot (I assume that is what you are asking about). However our engine is a lot more precise than the original StarCraft so when you tell a unit to do something, it does it. We did find a few units this week that we felt were less responsive than we wanted (Hellion for example) and we will be making some changes to make them more responsive in a future patch.
It is a different game, we did make a new engine. We will never be able to dupblicate the controls of the original StarCraft exactly.
중간은 모르겠고 끝부분에 화염차에 대한 언급이 있네요. 어감상 버프입니다.
Q: Do you plan on rework/rebalance of the Forcefield or are you already statisfied with it.
A: We are never "happy" about anything in the game.=) We are always looking at everything and trying to see if it works or it is broken. We think Force Field is a fun ability that has a lot of great uses that introduces a ton of new strategy into the game. We worry that it might be a little powerful. We are looking at some nerfs to the Sentry to create a higher cost for Protoss players who choose to bring too many Sentrys to a fight.
역장 너프될것 같군요 ㅋㅋ
Q. After the beta has commenced, how many CPU cores will StarCraft II be optimized for upon final release?
A. For launch, StarCraft II will be optimized for dual-core only. In the future we will definitely be looking into other optimizations to support additional cores, but do not have specific dates yet.
-이건 보너스- 정발이 되면 듀얼코어에 최적화 될거라는군요...O_O
종합하자면,
타락귀/울트라/감염충/퀸이 어떤식으로든 패치가 될것같고,
화염차는 버프 그리고 아직 토르에 대해서 고민중이립니다.(패치예상)
불사조는 버프패치, 역장은 너프패치를 계획하고 있네요...
P.S - 일단 눈에 들어온것만 가져왔고 빠뜨린것이 있을 수도 있습니다. 영어가 부족해서 대충 밸런스
에 관한 언급이다 싶은것만 가져왔습니다.