Q u o t e:
Xenon(sphere): I have had similar experiences. Zerglings are suppose to be the counter against armoured ground like Marauders, Tanks, Thors, Stalkers and Immortals. But they just die too fast to deal damage, leaving Hydralisks exposed. Not to mention It is hard to catch those armoured units unprotected in the open.
Corrupter vs Void Ray is possibly the most unfair matchup right now. Zerg's dedicated anti-air is just cannonfodder for VR, leaving VRs unchecked to harrass zerg workers. Scattering Hydras and Queens throughout your hatcheries is not a viable counter, because VRs travel fast enough and have enough range to keep the zerg busy until the toss has massed a large force of VRs, which is almost impossible for zerg to stop.
The upcoming patch contains a little tweak to Void Rays that will hopefully make them more vulnerable to microed units, such as Hydras or Vikings.
I just wanted to assure you that we're looking into this and we're monitoring this unit closely.
패치가 확실하게 언제될런지는 잘 모르지만(참고로 오늘패치된다는 이야기는 팀리퀴드 게시판에서 나온 이야기입니다), 북미포럼에서 공허에 대한 이야기가 나왔었네요. 어떤 저그 유저가 공허 사기다는 식으로 징징대니까 블리자드포스터가 이번 패치에 공허를 히드라나 바이킹 같은 유닛들한테 더 잘 깨지게끔 할거다... 뭐 이러네요..