We’ve been closely monitoring the quality of match-making since StarCraft II was released to make sure that the ladder offers the most exciting and finely tuned competitive experience possible. It’s been a great success, and because of the small skill gap between competing players, most games are tightly contested. While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way.
As a one-season experiment, we will be relaxing the match-making settings slightly in Season 7 to introduce more variety into the ladder. In practical terms, this means you won't always be evenly matched with your opponent. You'll regularly compete with players at slightly higher or lower skill levels, to make the experience more well-rounded. These adjustments to the match-making system will also offer a chance to potentially get promoted more quickly, so stringing together wins versus more skilled opponents could potentially result in faster league promotions.
As always, we will be monitoring the effects of these changes and tweaking the match-making settings to improve upon the match-making system going forward. We’re excited to hear about your experiences and we’re looking forward to your feedback about these changes once Season 7 begins.
얼핏 봣는데
지금 레더 시스템은 조금만 실수해도 질 수 있기 때문에 항상 그 판마다 최대의 실력을 끌어내야 한다, 우리는 그 시스템은 재미진 요소로 생각하지만 모두에게 그렇진 않은것 같다, 그래서 다음 시즌7 에는 좀더 루즈하게 즐길 수 있는 다양한 레더시스템을 구축할 예정이다,
라고 되있는거 같은데 자세한 해석은 누군가 해주시겠죠
http://eu.battle.net/sc2/en/blog/4025749/Upcoming_Changes_to_Match-Making_-06_04_2012#blog