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작성자 아이콘 l46kok
작성일 2012-05-04 19:03:09 KST 조회 182
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블리자드에서 테프전 양성에 대해서 한마디 함

http://us.battle.net/sc2/en/forum/topic/4838104108#1

After reading the responses to the recently posted balance update, we’ve seen that a lot of players wanted us to elaborate on the current state of the terran versus protoss late game. Before we begin the longer explanation, it’s worth pointing out that we didn’t originally comment on TvP because, overall, this match up remains balanced according to the games we are seeing, tournament results and ladder data.

We do agree that if both sides take few to no losses going into the late game, protoss can have an advantage. That said, we also know that terran players have a lot of offensive capability and harassment options at their fingertips in the mid-game. If terran players press that mid-game advantage, then protoss can’t necessarily get into the late game at their full potential, which can nullify any advantage they might have had. So, pressing that mid-game advantage is important (just as it would be important for protoss players to mitigate mid-game damage so they can to move into the late game in the strongest possible position). Ultimately, each game plays out differently, and depending on how the two races enter the late game, each side has a fair chance to win.

StarCraft II is designed with asymmetric design principles. We like having these differences between the races, as long as no one race or tactic offers a significant advantage. To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game. In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play.

All of this comes with an important caveat. We are already keeping a close eye on things and observing all stages of the game. If we start seeing our global ladder results shift dramatically or TvP win/loss ratios start to heavily favor one side or the other in major tournaments, we will deal with the situation accordingly.




요약해서 지네들 통계의 의하면 테프전 밸런스에 문제 없고,


테란은 중반에 맵 주도권을 얻기 때문에 토스를 잘만 흔들면 된다라고 결론지음;


고로 테프전은 손 안대겠다고 함.


;; 난 저그하지만 이건 진짜 아니라고 봄

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
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아이콘 우경 (2012-05-04 19:04:20 KST)
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ㅋㅋ 예전에 테란 사기떄도 문제 없다고 했다가 한참 테란 다해먹고 패치함 ㅋㅋ 그거랑 비슷한거임 이제 토스가 다 해먹고나서 한 가을쯤 되면 그때가서 너프할듯 ㅋㅋ
프케 (2012-05-04 19:04:51 KST)
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그게 아니라 정확히 말하면 손을 댈수가 없어서 그런거에요 겜 설계를 할때부터 디자인을 ㅄ같이 해놔서 테프전 양상은 어떻게 고칠수가 없어요 군심도 힘들거고 공유까지는 나와야 그나마 어케 해보든지 말든지 할듯
StarGG (2012-05-04 19:05:53 KST)
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양민 레벨에서는 발렌스 심하게 치우치게 해도 왠만해서 얼추 통계적으로는 비슷하게 나올텐데 하도 사람들이 많고 다양해서 특정 종족전 잘하는 사람, 전략만 쓰는 사람 등등 실제 발렌스하고 별개로 승패가 나는 경우도 많아서 언제나 비슷하게 맞쳐지는데;;
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