Brood War economy (rewards taking expansions).
-여기서 리워드 테이킹 익스팬션이 확장을 가져가므로써 얻는 이득 이거 말고. 의역 좀 ..
High ground advantage (units attacking uphill have a 50% miss chance).
Combat lasts longer and occurs over wider areas, compared to
Starcraft 2 .
More positional play.
-> 뭐라고 번역해야 하나요 ㄷ 좀 더 진영, 자리 잡기 싸움??
Retains Starcraft 2 mechanics (e.g. unlimited selection).
-> 스2 메카닉스가 대충 뭔 뜻인진 알겠는데 뭔가 단어가 안떠오르네여
Balance is based on Brood War but with additional content for a
broader meta-game.
Decemberscalms explains:
decemberscalms??? 이게 뭐죠
It's more aimed at being an expansion to BW built in the SC2 engine. It isn't trying to be a better
SC2 like most SC2 melee mods do.
Its built more on BW fundamentals instead of SC2 fundamentals. The resources, map design
(ported from BW for the most part), rush distances, and build times are a lot more reminiscent
of BW.
Armies feel more spread out, and fights can happen over much larger space, despite armies
generally being lower supply due to the lower economy.
We also put a lot of emphasis on micro being a pretty big factor. Things that are anti micro
generally get developed out of the game. Fundamental changes to units were made as well to
make fights more micro-able than their SC2 engine counterparts. Fights tend to last longer.
If you love SC2 and hate BW from experience with both games, this will probably not change your
mind. It isn't trying to beat SC2. Its trying to be a fresh new BW oriented experience for guys
who enjoyed playing and watching BW, while still being relatively accessible for a SC2 pla