LIVE UPDATE THREAD (upvote for visibility)
Zerg
- Lurkers: "same lurker model as hots campaign. Outranges protoss cannons. Spines easily dogable. Not sure about stop micro"
- Swarm Hosts: now manual mode and no longer burrows. Upgrade for flying locust
- Ravager: "the ravager has a seige fireball that takes 3 sec to launch and destroys them."
- Nydus worm: now invisible while burrowing. Not even detectable by cannons
- Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds
Terran
- Cyclone: "Very mobile and can lock on to deal more damage and move while shooting. Big range. Good early game"
- Herc: can do splash damage with an upgrade
- Tanks: Can pick up seige tanks in seige mode with medivacs
- Battle cruisers: warp to anywhere you have vision
- Banshees: now range increased. Cloak comes default. Upgrade to make it move faster than any detection possible
Protoss
- Disruptor: "moving land mine", "robo Bay unit high gas fat and bulky but goes invulnerable 4 seconds and explodes for mass aoe damage"
- Tempest: new long range ability that has a dot (500dmg over 50sec)
- Carrier: moves quicker. 90sec build time. Can release interceptors all instantly and keep fighting even if carrier dies.
- Nexus: starts with 14 supply now. Basically have to build a pylon straight away by 10 sec in
- Warping: takes 8 seconds now and warping units take 200% damage. Zerg has unit to break forcefields
- Oracle: Oracle also now has one revelation spell for revealing and detecting. Also new stasis ability
General