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작성자 아이콘 군숙에서불곰이
작성일 2015-07-03 14:29:07 KST 조회 817
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공유 피드백 업데이트 이건 무슨 뜻인가여

Chat Improvements
We’re just finishing up our most recent pass of chat improvements, and are currently planning on releasing them with the next patch. Below are the changes we have planned:

    • Re-addition of Member Lists
    • List of Active Chat Channels (with filtering)
    • Option for Increased Chat Window Height
    • Increased Contrast for Text vs Channel/Player Name
    • Pin Chat-window to Stay Active (Not Yet Implemented)


We’re continuing to work on the layout of the UI to ensure that chat doesn’t interfere with client functionality so that we can eliminate the requirement for window management. We’re also working on a details post on these topics, so please look forward to that coming soon.




Skillshots in StarCraft II
A topic we wanted to bring up is skillshots in StarCraft II. We’ve found that there are issues with clearly determining what’s going to happen when a skillshot is commanded while multiple casters are selected. There are two ways this plays out:
 

    1. Closest caster to the target point casts the ability. Because direction matters with skillshots, the closest available unit isn’t always what you want, and the only way to choose a different unit is to individually select it, which feels clunky. Also, if the closest available unit isn’t on screen, it can be confusing (you see a ghost on your screen, you pressed the ability, but no targeting indicator appears).

    2. All available units cast at the same time. This gives an accurate prediction of what will happen and lacks the confusion of which unit will perform the action (since all of them will). The gameplay, however, didn’t feel very strategic. With such a large spread of simultaneous attack angles, it felt more like a wide area AoE, and for the defending player the counter micro was to just retreat.


To provide some more information, we had tried skillshot abilities on the Mothership Core and Oracle since air pathing is simpler and you don’t usually make many of these units. The skillshots didn’t feel confusing, but the specific abilities we tried out did not fit into the game well. Seeing as our end goal is to make the gameplay fun and exciting, rather than to force abilitiy-types into the game, we opted to remove these skillshots. We’re open to trying this out where it might fit, but so far these abilities have not been a good fit for StarCraft II. 

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군숙에서불곰이 (2015-07-03 14:29:30 KST)
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채팅창 개선이랑 뭐 스킬 사용하면 가장 가까운 유닛이 시전하는 거 얘기하는건가
아이콘 OvO (2015-07-03 14:45:54 KST)
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센스 이미지
스킬샷이라고 히오스나 롤에서 액티브 스킬중에 누르면 스킬이 나갈 방향과 거리 보이잖아요 그거임
군숙에서불곰이 (2015-07-03 14:51:30 KST)
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올 그런거 했으면 좋겠다고 생각했는데 잘됐네요
아이콘 Azure.768 (2015-07-03 17:13:10 KST)
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안하기로 했다는 얘긴데...
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