This week we’d like to discuss the Zerg balance concerns that were mentioned that week, and also discuss the results of the TLMC and which maps seemed like a good fit for the ladder!
Zerg Feedback
First, we would like to thank everyone who was constructive in this discussion. We know that it’s easier to just make extreme conclusions while putting little thought into some of the proposals, so it’s always cool to see players focused on figuring out what’s best for the game.
Something rather odd that we wanted to point out is that we are seeing our Korean community (non-pros) agreeing quite heavily with the current pro-stance, whereas the non-Korean community disagrees with such a big move. Since we wanted to be absolutely sure we’re going down the right path, we took the time to further analyze the current situation and discuss the state of Zerg with both sides.
After having many more discussions not just with Kespa, but also with some of the non-Korean pro players as well, we realized the main feedback is that Zerg is having a lot of trouble against Liberator harassment.
For this issue, we want to make sure that Liberators aren’t nerfed in other matchups, so we should focus on a Zerg buff that doesn’t impact them. Some potential solutions can be decreasing the root time of Spore Crawlers and/or increasing the Queen’s AA range. Also, after drilling deeper into the actual concerns of the pros, we realized that a larvae buff isn’t the right direction. It’s too big of a change across the board (as many of you have also pointed out), and if we need to help Zerg deal with Liberators, we can just target that specific problem instead.
Let’s continue getting productive discussions going on these proposals to see if we have a direction we can start testing.
Season 3 Maps
It was cool to see that the highest voted and best map from the contest was New Gettysburg, which was also our top pick. Other than this map, we wanted to let you know that we’re in the process of working on the last few map picks from the TL.net map contest.
The first choice of the three was quite simple. We just took the highest placed macro map: Apotheosis, since that’s what the majority of the players view as the strongest macro map out of this list.
Going down the list after that, we realized that even though the next two are both macro maps, Galactic Process felt strong due to the use of backdoor paths, how the 3rd and 4th bases are laid out, and the potential use of gold bases which could add an interesting depth to the map as well.
These selections would leave us with one map slot, and without any rush maps being represented. Out of the maps that favor rush, we felt Dasan Station is very interesting because it’s a new map as well as a rush map.
We believe that these four maps would represent the new map additions that are coming really well—not just because we would have a very strong mix of maps from different categories, but also because all of these maps scored highly in your voting.
Please let us know your thoughts/considerations in the comments below!
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