작성자 | Erheist | ||
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작성일 | 2010-11-23 19:26:58 KST | 조회 | 899 |
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해외 Aos류 맵 Xel'Naga Prophecy
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해외에서 성행하고 있다는 Aos류 맵 Xel'Naga Prophecy입니다.
이곳 게시판 분들은 잘 모르실 것 같아서 올려놔봤고
현재 한국서버에 들어오기위한 작업이 진행되고 있습니다.
XPDotA - Xel'Naga Prophecy
Starcraft II Map - Category (DotA, HoN, LoL)
I want to introduce you SC2 map called XPDotA - Xel'Naga Prophecy
I was making this map for Blizzard SC2 Map Contest, which was finished, as you all knows with announce of Blizzard Dota.
Development took over 4 month and now I want to show you what I have done.
I tried to recreate best, in my opinion, core mechanics from original DotA, like armor system/attributes/level up/revive/miss etc
Current version of map have 10 heroes/40 abilities/50 items
I have made Ranking system, which I plan to do more informative and smart later.
My plans for version 2.0 is
- 20 heroes, 80 abilities, 60 items
- New gameplay features like, random objectives which should provoke teams to fight in the field to get team bonuses
- Any other ideas that I receive from players
I am looking for your feedback at playxpdota.com, or you can post it here and I will reply as soon as possible.
Map is available at US, EU and RU regions, name is XPDotA - Xel'Naga Prophecy
Looking for your critics,
Thanks
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How is this different from SOTIS?
I think you should try. I think that sotis is cuted version of wc3 dota, cause of no percent base armor system, attributes (str, agi, int), balanced map design (too much work was done to make precise copy of balanced dota terrain), I think some abilities and visual effects are more polished than in sotis. wc3 dota-like items, so it is easier to learn them and they are balanced. I can't tell you more, but I think they are quite different.
How do Blizzard DOTA and SOTIS compare? Or is there another DOTA custom I should know about?
No one knows anything about blizzard dota, except it is developed by blizzard, they use their power to do new unit models, buildings etc for their map. There is opinion, that they are trying to test editor functions and create full powered script editor, so modders could do anything they want.
Sotis, is a first dota-like map for sc2. I think this is biggest plus to its popularity. Sotis imho in very unpolished map. It is more arcade like, not strategic like original dota. Game mechanics are simplier. No hero attributes, weak armor system, etc.
I try not to publish xpdota map till it will be very polished in my vision. I played a lot, get a lot of feedback make lot of tweaks and now post it to be public at NA and EU regions.
I start making new map project, codename:xpNexus.
If you wish to take part in it, pls let me know at playxpdota.com
I think that this map will become very unique, skill-based and fun.
xpDota current situation
I have made 5v5 mode and map goes in 3 days down from top 20 to top 200. I like blizzard popularity system, which make this possible.
What to tell you how it works. You startup your new map.
1. Map with 1 player needed to be played, with mid duration of game in 30 minuts.
1000 players run play this map, and game popularity will be 2000 games per hour. You will be at top 10 of the list and your map will start growing, so many players whould try it.
At this point, any map one first page automatically gains attention for new players which also try it. And so on.
2. Map with 5v5 players needed, and same 30 minuts durations.
We'll try to get same 1000 players. At this case map popularity will be (1000/(num_of_players))*2games per hour = 200
So in first and second case, we got 1000 players that like the game. But in first case, map will be at top 5, and will get lot more players cause of everyone see it. In case two it will have 48th place, and popularity will start falling cause, there is almost no new players at 4th page.
I guess blizzard should make popularity system based on # of players that play map in last hours but not # of games. This would represent real popularity. But blizzard don't think this way
게임을 위한 개요만 알려드리겠습니다.
4개월의 제작기간에 걸쳐 만든 이 유즈맵에는
현재 10명의 영웅, 40개의 스킬, 50개의 아이템이 있습니다.
곧 나올 2.0버젼에는 20명의 영웅, 80개의 스킬, 60개의 아이템이 나올 것이라고 합니다.
먼저, 가장 균형 잡힌 것으로 유명한 워크 3의 도타 맵을 거의 그대로 따왔으며
몇몇스킬들과 시각 효과들은 소티스의 것보다도 뛰어남니다.
방어율 퍼센트 시스템, 회피율 시스템, 스텟 시스템등도 기존 도타의 기본 메카니즘을 따랐다고 합니다.
아이템 등에서도 워크 도타와도 비슷한 면이 많기 때문에 빨리 적응하실 수 있을 것입니다.
소티스가 도타의 간추린 버전이라고 하면, Xel'Naga Prophecy는 스타2에서의 도타라고 불릴 자질을 갖춘 맵이라고 주장하네요.
playxp 셀렌디스님의 글을 옮기고, 소량의 해석을 추가해놨습니다.
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