Eurogamer: Where are we at with the marketplace idea and players being able to charge for created levels and mods?
Dustin Browder: Struggling. We are moving forward. We are working on it actively now. As you can imagine there is an immense number of challenges for us to overcome. We're trying to deal with those issues. I don't know how we're going to solve some of the player rights issues. How do players protect their own maps so they don't get ripped off by other players? What are the rules of how much you're allowed to charge? There's just a ton of work for us to figure out.
We've never, ultimately, built anything like this before. Some of our competitors have and more power to them. But we haven't done it yet. So there's going to be a bunch of work for us to figure out how to get this done. But it's something we're working on. It's definitely a distance down the road. It's not in the next month. It's going to be some distance before we get this in the hands of the fans.
Eurogamer: Is there a chance it may not happen?
Dustin Browder: Who knows, dude? Anything is possible. We've cancelled whole games before. Warcraft Adventures never made it out and that game was basically done. But we are working very hard on it. We have a bunch of people dedicated to it. I have every hope and belief and faith in its success and we're absolutely committed to getting it done.
=====================================================================================================
위는 유로게이머에서 한 인터뷰 원문에서 발췌한 내용입니다.
간단히 요약하자면 마켓플레이스를 만들기 전에 유저들의 권리, 맵 프토텍트문제, 맵 가격정책 등등 결정해야 할 사안이 너무 많아서 작업이 쉽지 않다고 합니다. 하지만 열심히 작업은 하고 있다고 하네요.