전방 150도로만 시야를 확보할 수 있게끔 하고 싶은데 이게 참 막막하네요.
혹시 맵스터에는 해결방법이 있지 않을까 해서 sight, vision으로 검색을 해봤습니다. 마침 어떤 한 사람이 저랑 비슷한 고민을 하고 있더군요. 그 사람 글을 보니깐 자기는 효과 - 지속효과 생성을 이용해서 해결을 봤다고 하는데 제가 갤디터 왕초보라 그 사람이 던져놓은 몇마디 가지고는 문제 해결을 못하겠네요. ㅎㅎ
아래는 맵스터 원문입니다.
How to make cone vision? by EarendilSphere
Trying to make an increased coned line of sight 120 degree in front of unit, on top of the normal LOS 360 degrees around. Intention is to use the data editor.
Appreciate it if someone would help.
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@EarendilSphere: Go
If you can find an effect that reveals the map, you can use a series of offsets from "create persistent"s to reveal sequentialy larger radiuses from the base unit offset in the Y direction. Use a behavior with a fast periodic effect to have this happen very quickly.
I do the same thing in my map but i just use triggers to make it easy (point with polar offset centered on the core unit), reveal a few areas in front of the unit, each one progressively larger and further away.
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@crazyfingers619: Go
Ok. I'm trying to implement your idea.
Been using Search Area effect and a create persistent effect to reveal the searched area but to no success. The closest I've come is using caster unit as launch location and impact location, and target unit at the persistent effect location. But this revealed all units in the surrounding area rather than surrounding area itself.
What am I missing?
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Nvm. Got it working. I thought the Search Area effect comes first, as in it searches the area for targets and then create the persistent effect. But actually it's using 1 create persistent effect with plenty of offsets, and then apply a series of create persistent effects on those offsets to reveal them.
Thanks crazyfingers61!