작성자 | Mr.Hadron | ||
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작성일 | 2012-06-17 13:57:57 KST | 조회 | 1,796 |
제목 |
편집기 업데이트 : 새로운 지역함수
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패치 1.5의 공개를 앞두고 있는 지금, 저희는 스타크래프트 II 편집기에 새로운 지역 함수를 많이 추가하였습니다. 새로운 지역 함수는 편집기 트리거에 이전보다 유연성을 더 추가할 것입니다. 현재 진행중인 아케이드 (1.5.0.)베타에서 이 새로운 함수들을 지금 실험할 수 있습니다. 만약 아직도 아케이드 베타가 설치되지 않았다면, 지금 다운로드 받아 이 기능들을 확인해 보십시오.
저희는 모드 커뮤니티에서 패치 1.5.0.의 아케이드 패치에서 이 도구들을 사용하여 새롭고 창의적인 것들을 보여주기를 기대하고 있습니다.
Actor
•Actor From Dialog Item
•Actor Scope From Dialog Item
•Attach Actor To Actor
•Attach Model To Actor
•Pop Texture Group
•Push Texture Group
•Send Actor Message As Text
•Send Actor Message As Text Via Name
AI
•Attack Wave Is On
•Attack Wave Last Created Units
•Attack Wave Last Created Wave
•Custom Data For Last Attack Wave
•Does Unit Have Tactical Disabled
•Enable/Disable Tactical For Unit
•Enable/Disable Tactical For Unit Group
•Run All Attack Waves
•Run All Attack Waves For All Personalities
•Run Attack Wave
•Set Default Gather Point For Personality
•Set Defense Radii
•Start AI Personalities For All Players
•Start AI Personality For Player
•Stop All Attack Waves For Personality
•Triggering Wave
•Turn All Attack Waves On/Off
•Turn Attack Wave On/Off
Animation
•Load Overriding Animation for Unit Type
•Load Overriding Model Animation
Bank
•Evaluate Bank Condition
Camera
•Shake Camera Using Preset
Catalog
•Catalog Field Exists
•Catalog Field Type Category
•Catalog Reference Count
•Catalog Reference Get
•Catalog Reference Get As Integer
•Catalog Reference Set
Conversation
•Active Data Conversation Line
•Data Conversation Sound
•Last Data Conversation Was Skipped
•Preload Data Conversation Lines For Next Map
•Simulate Data Conversation
Conversion
•Convert Catalog Entry To String
•Convert Catalog Field Name To String
•Convert Catalog Field Path To String
•Convert Catalog Scope To String
•Convert Conversation State Index To String
•Convert Font Style To String
•Convert Integer To Debug Message Type
•Convert String To Ability Command
•Convert String To Catalog Entry
•Convert String To Catalog Field Name
•Convert String To Catalog Field Path
•Convert String To Catalog Scope
•Convert String To Conversation State Index
•Convert String To Cutscene File
•Convert String To Game Link
•Convert String To Image File
•Convert String To Movie File
•Convert String To User Data Instance
•Convert User Data Instance To String
Cutscene
•Create Cutscene
•Cutscene Bookmark Fired
•Cutscene EndScene Fired
•Cutscene Fade
•Go To Cutscene Bookmark
•Go To Next Cutscene Bookmark
•Last Created Cutscene
•Pause Cutscene
•Play Cutscene
•Play Cutscene Range Over Time
•Set Cutscene Filter
•Set Cutscene Time
•Set Global Cutscene Filter
•Stop Cutscene
•Triggering Cutscene
•Triggering Cutscene Bookmark
•Wait For Cutscene To End
Data Table
•Save Data Table Value (Text Tag)
•Value From Data Table (Text Tag)
Debug
•Enable/Disable Debug Message Type
Dialog
•Clear Subtitle Position Dialog Item
•Destroy HelpItem
•Dialog Is Enabled
•Dialog Item Force Transition
•Dialog Item Portrait
•Dialog Item Unit Value
•Hookup Standard Dialog Item
•Hookup Unit Status Dialog Item
•Last Created HelpItem
•Position Subtitle to Dialog Item
•Set Dialog Enabled
•Set Dialog Item Accept Mouse
•Set Dialog Item Actor
•Set Dialog Item Animation
•Set Dialog Item Animation Duration
•Set Dialog Item Animation Time
•Set Dialog Item Background Visible
•Set Dialog Item Behavior
•Set Dialog Item Border Image
•Set Dialog Item Border Visible
•Set Dialog Item Camera
•Set Dialog Item Custom Tooltip
•Set Dialog Item Force Visible
•Set Dialog Item Light
•Set Dialog Item Model
•Set Dialog Item Muted
•Set Dialog Item Observed Type
•Set Dialog Item Paused
•Set Dialog Item Render Type
•Set Dialog Item Team Color
•Set Dialog Item Team Color Index
•Set Dialog Item Tint Color
•Set Dialog Item Toggled
•Set Dialog Item Transition Model
•Set Dialog Item Unit
•Set Dialog Item Unit Link
•Set Dialog Item Unit Value
•Set Dialog Item Use Transition
•Set Dialog Observed Type
Environment
•Enable/Disable Fog At Ultra
•Pause/Unpause Water Transition
•Set Fog Color Over Time
•Set Fog Density Over Time
•Set Fog Falloff Over Time
•Set Fog Start Height Over Time
•Set Lighting For Player
•Terrain Texture At Point
Game
•Global Time Scale
•Preload Layout
•Set Global Time Scale
General
•Wait For Condition With Maximum Duration
Objective
•Set Objective Priority
Order
•Revive Order Targeting Point
•Revive Order With No Target
Ping
•Player Ping
•Player Ping Is From Minimap
•Player Ping Location
•Player Ping Unit
•Show/Hide Player Pings
Portrait
•Set Portrait Actor
Sound
•Sound Portrait Model
Story
•Set Cinematic Transition Style
Transmission
•Set Transmission Source Pause Allowed
•Set Transmission Source Streaming Allowed
•Transmission Comment (Conversation)
•Transmission Is Complete
Trigger
•Generic Event
•Player Skips Trigger
•Send Generic Event
•Trigger Active Count
•Trigger Function Name
•Triggering Event Name
•Triggering Trigger
UI
•Create Path Display For Unit
•Create Path Display For Unit Type
•Destroy Path Display
•Destroy Path Displays For Players
•Get Path Display Color
•Get Path Display Destination Point
•Get Path Display Destination Unit
•Get Path Display Line Texture
•Get Path Display Line Tile Length
•Get Path Display Line Width
•Get Path Display Source Point
•Get Path Display Unit
•Get Path Display Unit Type
•Get Path Display Visibility
•Hide All Cinematic Portraits
•Last Path Display Created
•Set Custom Menu Dialog Item Shortcut
•Set Path Display Color
•Set Path Display Destination Point
•Set Path Display Destination Unit
•Set Path Display Line Texture
•Set Path Display Line Tile Length
•Set Path Display Line Width
•Set Path Display Source Point
•Set Path Display Visibility
•UI Frame Flag Check
Unit
•Change Empty Unit Variables In Events
•Find Placement From Point For Unit Type
•Find Placement From Unit For Unit Type
•Move Blockers From Point For Unit Type
•Move Blockers From Unit For Unit Type
•Set Unit Behavior Duration Remaining
•Set Unit Behavior Spawn Count
•Set Unit Ping Cursor
•Triggering Behavior Change
•Triggering Inventory Manipulation
•Triggering Range Unit
•Unit Behavior Changes
•Unit Behavior Effect Player
•Unit Behavior Effect Unit
•Unit Tag
•Units In Region With Alliance To Player Matching Condition
•Units Near Point Matching Condition
•Weapon Cooldown Remaining
User Data
출처 : http://us.battle.net/sc2/en/forum/topic/5825622546•Is User Data Field Modifiable
•Load User Data Instance
•Load User Data Type
•Modify User Data (18 different types)
•Number Of User Data Fields
•Number Of User Data Instances
•Reset All User Data
•Reset User Data Instance
•Reset User Data Type
•Reset User Data Value
•Save User Data Instance
•Save User Data Type
•Type Of User Data Field
•User Data (18 different types)
•User Data Field
•User Data Instance
•User Instance From Reference
•User Type From Reference
•Value Count Of User Data Field
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