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작성자 랏샤
작성일 2011-11-26 04:27:28 KST 조회 390
제목
어차피JASS니까 .. 월드 에디터 트리거좀 봐주실분?
목적은 맨아래에. 

//===========================================================================
// Trigger: game mode
//===========================================================================
function Trig_game_mode_Func001Func003C takes nothing returns boolean
    if ( ( GetPlayerSlotState(Player(0)) == PLAYER_SLOT_STATE_EMPTY ) ) then
        return true
    endif
    if ( ( GetPlayerController(Player(0)) == MAP_CONTROL_COMPUTER ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_Func001C takes nothing returns boolean
    if ( not Trig_game_mode_Func001Func003C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_Func008C takes nothing returns boolean
    if ( not ( udg_gms_d_boolean == false ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_Actions takes nothing returns nothing
    if ( Trig_game_mode_Func001C() ) then
        call EnableTrigger( gg_trg_game_mode_select )
        call ConditionalTriggerExecute( gg_trg_game_mode_select_auto )
        return
    else
    endif
    set udg_game_mode_selection = 1
    call DisplayTextToForce( GetPlayersAll(), ( udg_player_color[1] + ( GetPlayerName(Player(0)) + "|r is selecting the game modes..." ) ) )
    call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_710" )
    call DisplayTimedTextToForce( bj_FORCE_PLAYER[0], 9999.00, "TRIGSTR_240" )
    call EnableTrigger( gg_trg_game_mode_select )
    call TriggerSleepAction( 45.00 )
    if ( Trig_game_mode_Func008C() ) then
        call ConditionalTriggerExecute( gg_trg_game_mode_select_auto )
    else
    endif
endfunction

//===========================================================================
function InitTrig_game_mode takes nothing returns nothing
    set gg_trg_game_mode = CreateTrigger(  )
    call TriggerRegisterTimerEventSingle( gg_trg_game_mode, 3.00 )
    call TriggerAddAction( gg_trg_game_mode, function Trig_game_mode_Actions )
endfunction

//===========================================================================
// Trigger: game mode select auto
//===========================================================================
function Trig_game_mode_select_auto_Func002Func001C takes nothing returns boolean
    if ( ( IsTriggerEnabled(gg_trg_game_mode_select) == false ) ) then
        return true
    endif
    if ( ( udg_gmselect_boolean == true ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_auto_Func002C takes nothing returns boolean
    if ( not Trig_game_mode_select_auto_Func002Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004Func001Func001Func001C takes nothing returns boolean
    if ( not ( udg_temp_int == 9 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004Func001Func001C takes nothing returns boolean
    if ( not ( udg_temp_int == 8 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004Func001C takes nothing returns boolean
    if ( not ( udg_temp_int == 7 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004C takes nothing returns boolean
    if ( not ( udg_temp_int == 6 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004C takes nothing returns boolean
    if ( not ( udg_temp_int == 5 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003Func004Func004C takes nothing returns boolean
    if ( not ( udg_temp_int == 4 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003Func004C takes nothing returns boolean
    if ( not ( udg_temp_int == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002Func003C takes nothing returns boolean
    if ( not ( udg_temp_int == 2 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Func008Func002C takes nothing returns boolean
    if ( not ( udg_temp_int == 1 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_auto_Actions takes nothing returns nothing
    call DisableTrigger( GetTriggeringTrigger() )
    if ( Trig_game_mode_select_auto_Func002C() ) then
        return
    else
    endif
    set udg_stage = 1
    call ClearTextMessagesBJ( GetPlayersAll() )
    call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_699" )
    call TriggerSleepAction( 2 )
    call PlaySoundBJ( gg_snd_Select )
    set bj_forLoopAIndex = 1
    set bj_forLoopAIndexEnd = 3
    loop
        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
        set udg_temp_int = GetRandomInt(1, 8)
        if ( Trig_game_mode_select_auto_Func008Func002C() ) then
            set udg_game_mode[GetForLoopIndexA()] = 1
            call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r TDM (Team Deathmatch)" ) ) )
        else
            if ( Trig_game_mode_select_auto_Func008Func002Func003C() ) then
                set udg_game_mode[GetForLoopIndexA()] = 2
                call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r DM (Deathmatch)" ) ) )
            else
                if ( Trig_game_mode_select_auto_Func008Func002Func003Func004C() ) then
                    set udg_game_mode[GetForLoopIndexA()] = 3
                    call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r BASE (Base Mission)" ) ) )
                else
                    if ( Trig_game_mode_select_auto_Func008Func002Func003Func004Func004C() ) then
                        set udg_game_mode[GetForLoopIndexA()] = 4
                        call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r TLM (Team Elimination)" ) ) )
                    else
                        if ( Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004C() ) then
                            set udg_game_mode[GetForLoopIndexA()] = 5
                            call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r CAP (Capture Mission)" ) ) )
                        else
                            if ( Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004C() ) then
                                set udg_game_mode[GetForLoopIndexA()] = 6
                                call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r BOMB (Bomb Mission)" ) ) )
                            else
                                if ( Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004Func001C() ) then
                                    set udg_game_mode[GetForLoopIndexA()] = 7
                                    call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r SCAP (Solo Capture)" ) ) )
                                else
                                    if ( Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004Func001Func001C() ) then
                                        set udg_game_mode[GetForLoopIndexA()] = 8
                                        call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r VIP (VIP Mission)" ) ) )
                                    else
                                        if ( Trig_game_mode_select_auto_Func008Func002Func003Func004Func004Func004Func004Func001Func001Func001C() ) then
                                            set udg_game_mode[GetForLoopIndexA()] = 9
                                            call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(GetForLoopIndexA()) + ":|r BOSS (Boss Survival)" ) ) )
                                        else
                                        endif
                                    endif
                                endif
                            endif
                        endif
                    endif
                endif
            endif
        endif
        set bj_forLoopAIndex = bj_forLoopAIndex + 1
    endloop
    call TriggerSleepAction( 2 )
    call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_712" )
    set udg_arena[1] = GetRandomInt(1, 8)
    set udg_arena[2] = GetRandomInt(1, 8)
    set udg_arena[3] = GetRandomInt(1, 8)
    call TriggerSleepAction( 2 )
    call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_713" )
    call ConditionalTriggerExecute( gg_trg_start_objects )
endfunction

//===========================================================================
function InitTrig_game_mode_select_auto takes nothing returns nothing
    set gg_trg_game_mode_select_auto = CreateTrigger(  )
    call TriggerAddAction( gg_trg_game_mode_select_auto, function Trig_game_mode_select_auto_Actions )
endfunction

//===========================================================================
// Trigger: game mode select
//===========================================================================
function Trig_game_mode_select_Func002Func002C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-TDM" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-tdm" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-DM" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-dm" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-BASE" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-base" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-TLM" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-tlm" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-CAP" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-cap" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-BOMB" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-bomb" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-SCAP" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-scap" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-VIP" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-vip" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-BOSS" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-boss" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func002C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func004C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func005C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-TDM" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-tdm" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func004C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func001Func004C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func001Func005C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-BOSS" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-boss" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func001C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func001Func005C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func005C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func006C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-VIP" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-vip" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func006C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func005C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func006C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-SCAP" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-scap" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func006C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func005C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func006C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-BOMB" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-bomb" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func001C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func006C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func005C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001Func006C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-CAP" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-cap" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func001C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func005Func001Func001Func006C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func005C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001Func006C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-TLM" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-tlm" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func005Func001C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func005Func001Func006C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func005C takes nothing returns boolean
    if ( not ( udg_game_mode_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func005Func006C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-BASE" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-base" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006Func005C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func005Func006C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003Func006Func006C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-DM" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-dm" ) ) then
        return true
    endif
    return false
endfunction

function Trig_game_mode_select_Func003Func006C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func006Func006C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func003C takes nothing returns boolean
    if ( not Trig_game_mode_select_Func003Func005C() ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Func005C takes nothing returns boolean
    if ( not ( udg_game_mode_selection < 4 ) ) then
        return false
    endif
    return true
endfunction

function Trig_game_mode_select_Actions takes nothing returns nothing
    set udg_gms_d_boolean = true
    if ( Trig_game_mode_select_Func002C() ) then
    else
        return
    endif
    if ( Trig_game_mode_select_Func003C() ) then
        call PlaySoundBJ( gg_snd_Select )
        call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r TDM (Team Deathmatch)" ) ) )
        set udg_game_mode[udg_game_mode_selection] = 1
        if ( Trig_game_mode_select_Func003Func004C() ) then
            set bj_forLoopAIndex = 2
            set bj_forLoopAIndexEnd = 12
            loop
                exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                set bj_forLoopAIndex = bj_forLoopAIndex + 1
            endloop
            call DisableTrigger( GetTriggeringTrigger() )
            call TriggerSleepAction( 2 )
            call TriggerExecute( gg_trg_arena )
        else
        endif
    else
        if ( Trig_game_mode_select_Func003Func006C() ) then
            call PlaySoundBJ( gg_snd_Select )
            call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r DM (Deathmatch)" ) ) )
            set udg_game_mode[udg_game_mode_selection] = 2
            if ( Trig_game_mode_select_Func003Func006Func004C() ) then
                set bj_forLoopAIndex = 2
                set bj_forLoopAIndexEnd = 12
                loop
                    exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                    call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                    set bj_forLoopAIndex = bj_forLoopAIndex + 1
                endloop
                call DisableTrigger( GetTriggeringTrigger() )
                call TriggerSleepAction( 2 )
                call TriggerExecute( gg_trg_arena )
            else
            endif
        else
            if ( Trig_game_mode_select_Func003Func006Func005C() ) then
                call PlaySoundBJ( gg_snd_Select )
                call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r BASE (Base Mission)" ) ) )
                set udg_game_mode[udg_game_mode_selection] = 3
                if ( Trig_game_mode_select_Func003Func006Func005Func005C() ) then
                    set bj_forLoopAIndex = 2
                    set bj_forLoopAIndexEnd = 12
                    loop
                        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                        call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                        set bj_forLoopAIndex = bj_forLoopAIndex + 1
                    endloop
                    call DisableTrigger( GetTriggeringTrigger() )
                    call TriggerSleepAction( 2 )
                    call TriggerExecute( gg_trg_arena )
                else
                endif
            else
                if ( Trig_game_mode_select_Func003Func006Func005Func001C() ) then
                    call PlaySoundBJ( gg_snd_Select )
                    call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r TLM (Team Elimination)" ) ) )
                    set udg_game_mode[udg_game_mode_selection] = 4
                    if ( Trig_game_mode_select_Func003Func006Func005Func001Func005C() ) then
                        set bj_forLoopAIndex = 2
                        set bj_forLoopAIndexEnd = 12
                        loop
                            exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                            call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                            set bj_forLoopAIndex = bj_forLoopAIndex + 1
                        endloop
                        call DisableTrigger( GetTriggeringTrigger() )
                        call TriggerSleepAction( 2 )
                        call TriggerExecute( gg_trg_arena )
                    else
                    endif
                else
                    if ( Trig_game_mode_select_Func003Func006Func005Func001Func001C() ) then
                        call PlaySoundBJ( gg_snd_Select )
                        call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r CAP (Capture Mission)" ) ) )
                        set udg_game_mode[udg_game_mode_selection] = 5
                        if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func005C() ) then
                            set bj_forLoopAIndex = 2
                            set bj_forLoopAIndexEnd = 12
                            loop
                                exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                                call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                                set bj_forLoopAIndex = bj_forLoopAIndex + 1
                            endloop
                            call DisableTrigger( GetTriggeringTrigger() )
                            call TriggerSleepAction( 2 )
                            call TriggerExecute( gg_trg_arena )
                        else
                        endif
                    else
                        if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001C() ) then
                            call PlaySoundBJ( gg_snd_Select )
                            call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r BOMB (Bomb Mission)" ) ) )
                            set udg_game_mode[udg_game_mode_selection] = 6
                            if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func005C() ) then
                                set bj_forLoopAIndex = 2
                                set bj_forLoopAIndexEnd = 12
                                loop
                                    exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                                    call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                                    set bj_forLoopAIndex = bj_forLoopAIndex + 1
                                endloop
                                call DisableTrigger( GetTriggeringTrigger() )
                                call TriggerSleepAction( 2 )
                                call TriggerExecute( gg_trg_arena )
                            else
                            endif
                        else
                            if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001C() ) then
                                call PlaySoundBJ( gg_snd_Select )
                                call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r SCAP (Solo Capture)" ) ) )
                                set udg_game_mode[udg_game_mode_selection] = 7
                                if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func005C() ) then
                                    set bj_forLoopAIndex = 2
                                    set bj_forLoopAIndexEnd = 12
                                    loop
                                        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                                        call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                                        set bj_forLoopAIndex = bj_forLoopAIndex + 1
                                    endloop
                                    call DisableTrigger( GetTriggeringTrigger() )
                                    call TriggerSleepAction( 2 )
                                    call TriggerExecute( gg_trg_arena )
                                else
                                endif
                            else
                                if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001C() ) then
                                    call PlaySoundBJ( gg_snd_Select )
                                    call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r VIP (VIP Mission)" ) ) )
                                    set udg_game_mode[udg_game_mode_selection] = 8
                                    if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func005C() ) then
                                        set bj_forLoopAIndex = 2
                                        set bj_forLoopAIndexEnd = 12
                                        loop
                                            exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                                            call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                                            set bj_forLoopAIndex = bj_forLoopAIndex + 1
                                        endloop
                                        call DisableTrigger( GetTriggeringTrigger() )
                                        call TriggerSleepAction( 2 )
                                        call TriggerExecute( gg_trg_arena )
                                    else
                                    endif
                                else
                                    if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func001C() ) then
                                        call PlaySoundBJ( gg_snd_Select )
                                        call DisplayTextToForce( GetPlayersAll(), ( "|cff808080Game Mode " + ( I2S(udg_game_mode_selection) + ":|r BOSS (Boss Survival)" ) ) )
                                        set udg_game_mode[udg_game_mode_selection] = 9
                                        if ( Trig_game_mode_select_Func003Func006Func005Func001Func001Func001Func001Func001Func001Func004C() ) then
                                            set bj_forLoopAIndex = 2
                                            set bj_forLoopAIndexEnd = 12
                                            loop
                                                exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
                                                call CinematicModeBJ( false, GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())) )
                                                set bj_forLoopAIndex = bj_forLoopAIndex + 1
                                            endloop
                                            call DisableTrigger( GetTriggeringTrigger() )
                                            call TriggerSleepAction( 2 )
                                            call TriggerExecute( gg_trg_arena )
                                        else
                                        endif
                                    else
                                    endif
                                endif
                            endif
                        endif
                    endif
                endif
            endif
        endif
    endif
    set udg_game_mode_selection = ( udg_game_mode_selection + 1 )
    if ( Trig_game_mode_select_Func005C() ) then
        call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_866" )
    else
    endif
endfunction

//===========================================================================
function InitTrig_game_mode_select takes nothing returns nothing
    set gg_trg_game_mode_select = CreateTrigger(  )
    call DisableTrigger( gg_trg_game_mode_select )
    call TriggerRegisterPlayerChatEvent( gg_trg_game_mode_select, Player(0), "-", false )
    call TriggerAddAction( gg_trg_game_mode_select, function Trig_game_mode_select_Actions )
endfunction

//===========================================================================
// Trigger: arena select
//===========================================================================
function Trig_arena_select_Func001Func002C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-1" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-2" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-3" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-4" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-5" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-6" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-7" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-8" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-9" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Basic 1" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-basic 1" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Basic 2" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-basic 2" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Sewer" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-sewer" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Cave" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-cave" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Swamp" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-swamp" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Forest" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-forest" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Lava" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-lava" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Labyrinth" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-labyrinth" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Killhouse" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-killhouse" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func001C takes nothing returns boolean
    if ( not Trig_arena_select_Func001Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-1" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Basic 1" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-basic 1" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-2" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Basic 2" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-basic 2" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-3" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Sewer" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-sewer" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-4" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Cave" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-cave" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-5" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Swamp" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-swamp" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-6" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Forest" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-forest" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-7" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Lava" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-lava" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002Func001Func001C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-9" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Killhouse" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-killhouse" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002Func001C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002Func001Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002Func002C takes nothing returns boolean
    if ( ( GetEventPlayerChatString() == "-8" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-Labyrinth" ) ) then
        return true
    endif
    if ( ( GetEventPlayerChatString() == "-labyrinth" ) ) then
        return true
    endif
    return false
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002Func002C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004Func004C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func004Func004Func004Func004Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func004Func004Func004Func004C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func004Func004Func004Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func004Func004Func004C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func004Func004Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func004Func004C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func004Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002Func004C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func004Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func002C takes nothing returns boolean
    if ( not Trig_arena_select_Func002Func001C() ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func004C takes nothing returns boolean
    if ( not ( udg_arena_selection == 3 ) ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Func006C takes nothing returns boolean
    if ( not ( udg_arena_selection < 4 ) ) then
        return false
    endif
    return true
endfunction

function Trig_arena_select_Actions takes nothing returns nothing
    if ( Trig_arena_select_Func001C() ) then
    else
        return
    endif
    if ( Trig_arena_select_Func002C() ) then
        call PlaySoundBJ( gg_snd_Select )
        set udg_arena[udg_arena_selection] = 1
    else
        if ( Trig_arena_select_Func002Func004C() ) then
            call PlaySoundBJ( gg_snd_Select )
            set udg_arena[udg_arena_selection] = 2
        else
            if ( Trig_arena_select_Func002Func004Func004C() ) then
                call PlaySoundBJ( gg_snd_Select )
                set udg_arena[udg_arena_selection] = 3
            else
                if ( Trig_arena_select_Func002Func004Func004Func004C() ) then
                    call PlaySoundBJ( gg_snd_Select )
                    set udg_arena[udg_arena_selection] = 4
                else
                    if ( Trig_arena_select_Func002Func004Func004Func004Func004C() ) then
                        call PlaySoundBJ( gg_snd_Select )
                        set udg_arena[udg_arena_selection] = 5
                    else
                        if ( Trig_arena_select_Func002Func004Func004Func004Func004Func004C() ) then
                            call PlaySoundBJ( gg_snd_Select )
                            set udg_arena[udg_arena_selection] = 6
                        else
                            if ( Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002C() ) then
                                call PlaySoundBJ( gg_snd_Select )
                                set udg_arena[udg_arena_selection] = 7
                            else
                                if ( Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002C() ) then
                                    call PlaySoundBJ( gg_snd_Select )
                                    set udg_arena[udg_arena_selection] = 8
                                else
                                    if ( Trig_arena_select_Func002Func004Func004Func004Func004Func004Func002Func002Func001C() ) then
                                        call PlaySoundBJ( gg_snd_Select )
                                        set udg_arena[udg_arena_selection] = 9
                                    else
                                    endif
                                endif
                            endif
                        endif
                    endif
                endif
            endif
        endif
    endif
    call DisplayTextToForce( GetPlayersAll(), ( "|cffffcc00Stage " + ( I2S(udg_arena_selection) + ( ":|r " + ( ( "|cffFFFF00" + ( udg_init_mode_string[udg_game_mode[udg_arena_selection]] + "|r " ) ) + ( "on " + ( "|cffFFFF00" + udg_init_map_string[udg_arena[udg_arena_selection]] ) ) ) ) ) ) )
    if ( Trig_arena_select_Func004C() ) then
        call DisableTrigger( GetTriggeringTrigger() )
        set udg_stage = 1
        call TriggerSleepAction( 2 )
        call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_1265" )
        call ConditionalTriggerExecute( gg_trg_start_objects )
    else
    endif
    set udg_arena_selection = ( udg_arena_selection + 1 )
    if ( Trig_arena_select_Func006C() ) then
        call DisplayTextToForce( GetForceOfPlayer(Player(0)), "TRIGSTR_867" )
    else
    endif
endfunction

//===========================================================================
function InitTrig_arena_select takes nothing returns nothing
    set gg_trg_arena_select = CreateTrigger(  )
    call DisableTrigger( gg_trg_arena_select )
    call TriggerRegisterPlayerChatEvent( gg_trg_arena_select, Player(0), "-", false )
    call TriggerAddAction( gg_trg_arena_select, function Trig_arena_select_Actions )
endfunction

//===========================================================================
// Trigger: arena
//===========================================================================
function Trig_arena_Func003A takes nothing returns nothing
    call CameraSetupApplyForPlayer( true, gg_cam_Camera_004, GetEnumPlayer(), 0 )
endfunction

function Trig_arena_Actions takes nothing returns nothing
    call ClearTextMessagesBJ( GetPlayersAll() )
    call CinematicFadeBJ( bj_CINEFADETYPE_FADEIN, 2, "ReplaceableTextures\\CameraMasks\\White_mask.blp", 0, 0, 0, 0 )
    call ForForce( GetPlayersAll(), function Trig_arena_Func003A )
    set udg_arena_selection = 1
    call DisplayTextToForce( GetPlayersAll(), ( udg_player_color[1] + ( GetPlayerName(Player(0)) + "|r is selecting the arenas..." ) ) )
    call DisplayTimedTextToForce( bj_FORCE_PLAYER[0], 9999.00, "TRIGSTR_264" )
    call EnableTrigger( gg_trg_arena_select )
endfunction

//===========================================================================
function InitTrig_arena takes nothing returns nothing
    set gg_trg_arena = CreateTrigger(  )
    call TriggerAddAction( gg_trg_arena, function Trig_arena_Actions )
endfunction










**

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