원본링크-
http://us.battle.net/sc2/en/forum/topic/12673547828
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We’d like to share our current thoughts and gather more detailed feedback from you on the current state of HotS balance.
PvT
Following the balance patch and then the Season 2 map update, we’re seeing that this matchup has gotten much better. However, we do believe the matchup is still slightly in favor of Protoss. Whether this is actually the case or another balance adjustment is needed remains in question.
ZvT
This matchup may have shifted slightly in-favor of Zerg recently. While we believe full army vs. army-play is fine, Zerg players seem to be getting to the later stages with an advantage more often than not. We’re investigating whether we can make a slight tweak earlier in the game to keep Zerg economy from scaling too quickly.
We believe ZvP is in a good place with a lot of diversity.
While we don’t currently believe that we need to take action hastily, we’d like to continue discussions with you and prepare well-tested changes, if they’re needed. There’s not a clear problem, and we may not issue a balance patch at this time, but we’re constantly on the lookout for signs that we need to get a balance test map going.
With that said, we have a couple of proposed changes that we could test. Please keep in mind, as always, this is an open discussion and nothing is even close to final. We do not yet have a balance test map.
Option 1:
- Terran infantry level 2 upgrade costs down from 175/175 to 150/150.
- Terran infantry level 3 upgrade costs down from 250/250 to 200/200.
The main thought behind this option is to allow Terran to pressure both Protoss and Zerg a bit more, so that they can keep up in army strength throughout the game. As you can see, saving 25/25 per upgrade at level 2 isn’t huge, but because it affects the core Terran army, we believe it will be fairly big in-game.
Option 2:
- Remove the transformation servos upgrade.
- Allow Hellions to transform to Hellbats when Hellbats are enabled with the armory.
This option addresses the concern that PvT is trending better than we expected, and ZvT worse than expected. At this point, we’re fairly certain that Protoss isn’t struggling against Terran (which runs contrary to pro feedback we’ve been receiving), but we’re also receiving pro feedback on ZvT that indicates we might want to have a bigger change lined up.
We saw the strength of not having this upgrade for the transform in the early HotS beta. However, since then, Hellbats have had their damage reduced and require the blue flame upgrade to be at their max strength. The main cool factor of reverting this upgrade is: being able to save the initial Hellions that players use to harass vs. not being able to do so will have a huge impact on the rest of the game. This means that players who are capable of microing well will be rewarded heavily.
Again, we want to hear what you think as we explore the possibilities. Thank you very much for your feedback.
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영알못이라 다른건 잘 모르겠고
옵션1, 옵션2 부분을 보면 현재 고려하고 있는 방안이 두가지 있다고 합니다.
옵션 1은
테란 보병 2단계 업그레이드의 비용 175/175 → 150/150
테란 보병 3단계 업그레이드의 비용 250/250 → 200/200
옵션 2는
화염차↔화염기갑병 변신 업그레이드 삭제
무기고를 건설하면 화염기갑병으로 변신할 수 있게 됨. (정확히는 무기고가 있을 때 변신 가능)
두개 다 적용할지 하나만 적용할지는 모르겠네요