XPDotA - Xel'Naga Prophecy
Starcraft II Map - Category (DotA, HoN, LoL)
I want to introduce you SC2 map called XPDotA - Xel'Naga Prophecy
I was making this map for Blizzard SC2 Map Contest, which was finished, as you all knows with announce of Blizzard Dota.
Development took over 4 month and now I want to show you what I have done.
I tried to recreate best, in my opinion, core mechanics from original
DotA, like armor system/attributes/level up/revive/miss etc
Current version of map have 10 heroes/40 abilities/50 items
I have made Ranking system, which I plan to do more informative and smart later.
My plans for version 2.0 is
- 20 heroes, 80 abilities, 60 items
- New gameplay features like, random objectives which should provoke teams to fight in the field to get team bonuses
- Any other ideas that I receive from players
I am looking for your feedback at playxpdota.com, or you can post it here and I will reply as soon as possible.
Map is available at US, EU and RU regions, name is XPDotA - Xel'Naga Prophecy
Looking for your critics,
Thanks
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How is this different from SOTIS?
I think you should try. I think that sotis is cuted version of wc3
dota, cause of no percent base armor system, attributes (str, agi,
int), balanced map design (too much work was done to make precise copy
of balanced dota terrain), I think some abilities and visual effects
are more polished than in sotis. wc3 dota-like items, so it is easier
to learn them and they are balanced. I can't tell you more, but I think
they are quite different.
How do Blizzard DOTA and SOTIS compare? Or is there another DOTA custom I should know about?
No one knows anything about blizzard dota, except it is developed by
blizzard, they use their power to do new unit models, buildings etc for
their map. There is opinion, that they are trying to test editor
functions and create full powered script editor, so modders could do
anything they want.
Sotis, is a first dota-like map for sc2. I think this is biggest plus
to its popularity. Sotis imho in very unpolished map. It is more arcade
like, not strategic like original dota. Game mechanics are simplier. No
hero attributes, weak armor system, etc.
I try not to publish xpdota map till it will be very polished in my
vision. I played a lot, get a lot of feedback make lot of tweaks and
now post it to be public at NA and EU regions.
I start making new map project, codename:xpNexus.
If you wish to take part in it, pls let me know at playxpdota.com
I think that this map will become very unique, skill-based and fun.
xpDota current situation
I have made 5v5 mode and map goes in 3 days down from top 20 to top
200. I like blizzard popularity system, which make this possible.
What to tell you how it works. You startup your new map.
1. Map with 1 player needed to be played, with mid duration of game in 30 minuts.
1000 players run play this map, and game popularity will be 2000 games
per hour. You will be at top 10 of the list and your map will start
growing, so many players whould try it.
At this point, any map one first page automatically gains attention for new players which also try it. And so on.
2. Map with 5v5 players needed, and same 30 minuts durations.
We'll try to get same 1000 players. At this case map popularity will be (1000/(num_of_players))*2games per hour = 200
So in first and second case, we got 1000 players that like the game.
But in first case, map will be at top 5, and will get lot more players
cause of everyone see it. In case two it will have 48th place, and
popularity will start falling cause, there is almost no new players at
4th page.
I guess blizzard should make popularity system based on # of players
that play map in last hours but not # of games. This would represent
real popularity. But blizzard don't think this way.
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