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= Changelog v4.1
= Internal Version 2256
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= Notes
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We are releasing Developer's Journals roughly a week and a half after each release.
Sign up on Mumble to beta-test new versions.
IRC bot has been completed for ranked games, join #SotIS|irc.gamesurge.net and register here.
Multiple hero releases are scheduled for the week of April 20th to 24th.
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= New Content
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Subterran.Unix
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= Assets
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Terrain
- Terrain smoothed out slightly to reduce jagged artifacts.
Leaderboards
- Leaderboard player names are now greyed out when a player has left the game.
- Leaderboard colored text has been flushed to be readable for the colorblind.
*If the problem of color readability persists, or you have a similar
problem with another game aspect, please contact us with more
information.
Hero Select
- Fixed a bug causing duplicate hero picks.
Vendor
- Recommended Items re-enabled.
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= Mechanics
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Kill Streaks
- Time window for Double/Triple/Monster Kill increased to 35 seconds, up from 20.
Game Conditions
- Camera now pans to destroyed Nydus Worm/Fleet Beacon when the game ends.
Death Timer
- Death timer increased to Hero_Level*6.0, up from Hero_Level*4.0.
Assists
- You can no longer get assists by damaging allied players.
Primary Creeps
- Fixed creep aggro.
- Increased duration of creep aggro to 3.5 seconds, up from 3.
- Reduced armor gain per growth stack to 40, down from 50.
Rune Creeps
- No longer swaps between players if multiple players attempt to acquire the rune creep simultaneously.
Neutral Creeps
- Reduced armor gain per growth stack to 35, down from 50.
- Reduced life gain per growth stack to 7%, down from 10%.
- Creep growth stack cap reduced to 9, down from 15.
- Increased growth stack period to 360 seconds, up from 300 seconds.
Towers
- Tower armor reduced to 1400/1700/2000/2300 down from 1600/1850/2100/2700.
- Tower damage increased to 145/160/175/190 up from 120/145/155/164.
- Tier 1 towers are now invulnerable until game initializes.
Pylons/Creep Tumors
- No longer grant a damage bonus, down from 9 physical damage.
- Now regerneates energy of nearby units by 0.05% per second.
Agility
- Attack speed bonus factor increased to 0.0004% per point, up from 0.0002% per point.
BulletTime
- BulletTime resolution to 1 transition.
- BulletTime speed range reduced from Faster to Fast, down from Faster to Normal.
- BulletTime trigger range reduced from 3.0 to 2.75.
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= Items
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Primal Gutter
- Passive damage response now applies proper debuff.
Coat of Arms
- Cleaned up lifesteal conditions. Will no longer restore health via spell if a structure is attacked prior to a spellcast.
- Lifesteal no longer procs when attacking illusions.
- Text tag for lifesteal effect is no longer displayed for 'Light' units.
Zerg Symbiosis
- Cleaned up lifesteal conditions. Will no longer restore health via spell if a structure is attacked prior to a spellcast.
- Lifesteal no longer procs when attacking illusions.
Sanctum Relic
- Lifesteal no longer procs when damaging illusions.
Hand of Mengsk
- Now procs when minions kill enemies.
Observer Toolkit
- Fixed sell price discrepancy.
- Fixed a bug causing observers purchased with full inventory to not decloak when moving.
- Fixed Truesight Lens upgraded life and shield values.
Psiblaster Beacon
- Now drains 4 energy per tick, up from 2.
Space-Time Capsule
- The teleport location is now identified while the user is channeling the teleport.
Contamination Shard
- Effect no longer procs on Neutrals, Aeon, or Leviathan Youngling.
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= Heroes
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Infernal.Mandrake
- Activating Martyr no longer causes Mandrake to pause momentarily.
- Fixed tooltips on Martyr.
- Using Magnitude no longer renders the target invulnerable while in the air.
Tiberius.Rancor
- Dead Eye Lockdown damage reduced to 60/100/140/180 (+10% INT) damage, down from 70/120/170/220 (+15% INT) damage.
- Dead Eye Cloak Field damage bonus increased to 40/70/100/130 (+10% AGI), up from 40/70/100/130 (+5% AGI).
EnTaro.Tassadar
- Ardent Retribution now deals the proper damage amount to the killing unit.
- Ardent Retribution damage now deals damage based on a percentage of
the killing unit's current health instead of maximum health.
- Tassadar's cloaking occlusion is no longer visible.
- Fixed a bug causing dead illusions to burn enemies when equipped with Superheated Mantle.
- Illusions created by Juxtapose now inherit the proper stats from item bonuses.
Sarah.Kerrigan
- Swarm Invasion now properly displays the required energy cost.
Rory.Swann
- Chronorift Fortification time scale reduced to +50/80/110/140%, down from +50/100/150/200%.
- Chronorift Fortification cast range decreased to 6, down from 7.
- Fixed several missing behavior icons.
- Fixed typo indicating bounce count on Concussive Rebounder.
- Concussive Rebounder now deals 60/90/120/150 (+5% INT) damage to non-heroes.
- Concussive Rebounder now deals 40 (+5% INT) damage to player heroes.
- Molotov energy cost increased to 120/135/150/165, up from 120 at all levels.
- Flaming Stevie tick damage flagged as spell damage.
- Flaming Stevie deployment time increased to 1.7 seconds, up from 1 second.
- Flaming Stevie cast range increased to 7, up from 6.
Shadow.Geminus
- Cleaned up Shade effects.
- Fixed post-vortex invulnerbility.
- Base health reduced to 165, down from 200.
Prelate.Zeratul
- Base health increased to 225, up from 200.
- Fixed bug causing Unfolding Fates to not deal damage or slow if countdown was refreshed via a second attack.
- Unfolding Fate damage reduced to 2.5/5/7.5/10% Agility, down from 5/10/15/20%.
- Unfolding Fate backstab component is now clarified via text.
- Fixed bug preventing Unfolding Fate from stacking while counting down.
- Phase Strike cooldown increased to 20/16/12/8, up from 20/15/10/5.
- Planar Void can no longer teleport units to a location that would get them stuck.
Geminus.Boros
- Fixed Psionic Bola.
- Psionic Bola now displays a radius of effect.
- Psionic Bola max radius increased to 1.3, up from 1.25.
- Psionic Bola speed increased to 12, up from 10.
- Psionic Bola rate of expansion increased to 0.075, up from 0.05.
- Double Strike now procs 10/18/26/34% of the time, instead of after 6/5/4/3 attacks.
- Spell Storm now applies the behavior to 1 nearby allied unit, down from 2 nearby allied units.
- Spell Storm buff is applied to closest allied unit.
- Spell Storm now scales with STR, instead of INT.
- Spell Storm damage increased to 40/65/90/115 (+5% STR) per second, up from 20/30/40/50 (+5% INT) per second.
- Spell Storm damage resistance increased to 30%, up from 15%.
- Spell Storm now reduces weapon speed by 50%.
- Omnislash base damage increased to 125.
- Omnislash now based on STR or AGI, instead of INT or AGI.
- Omnislash search range reduced to 6.5, down from 8.5.
Micro.Gravitus
- Base health reduced to 160, down from 200.
- Spatial Flux now costs 8% of total life to cast.
- Spatial Flux no longer costs energy.
- Spatial Flux energy regeneration reduced to 40/70/100/130 (+5% INT), down from 40/80/120/160.
- Constricting Slime energy cost increased to 120/125/130/135, up from 120 at all levels.
- Expand! strength bonus reduced to 90/180/270, down from 150/300/450.
- Expand! weapon speed reduction lowered to 15/24/33%, up from 20/35/50%.
- Fast Twitch countdown decreased to 9 seconds, down from 15.
- Psionic Slam now prioritizes units closer to Gravitus.
- Psionic Slam now prioritizes enemy heroes.
Lord.Zyrkhan
- Base health reduced to 145, down from 200.
Gabriel.Tosh
- Mad Craving now grants +10% (+1%/200 AGI), up from 10% (+1%/250 AGI).
- Mad Craving duration increased to 8 seconds, up from 7.
- Mad Craving cooldown decreased to 60/50/40, down from 80 at all levels.
- Spectre life increased to 80/110/140/170, up from 80 at all levels.
- Spectres now have passive 25% spell resist (Elusive Insanity).
- Concussion now dazes for 2/4/6/6 seconds, down from 2/4/6/8 seconds.
- Concussion cooldown reduced to 15/15/15/12, down from 15 seconds at all levels.
- Concussion damage increased to 50 (+3% AGI) per tick, from 40 (+4% AGI) per tick.
- Concussion cast range decreased to 6.5, down from 7.
그리고 하고싶은것만 대충한 헛점투성이 번역
4월 20~24일에 여러 영웅 추가계획
나간 사람은 점수판에서 회색으로 보임
영웅이 중복 선택되던 버그 고침
더블,트리플,몬스터킬을 위해서 35초내에 킬을 해야 합니다.(전에는 20초)
부활시간이 레벨*4에서 레벨*6으로 늘어남
크립 성장이 약해짐
타워방어력 감소
타워데미지 증가
수정탑과 점막종양은 더이상 보너스데미지를 안줌
대신 근처에 있으면 마나회복량이 증가됨
민첩 스탯당 공속보너스가 늘어남
불렛타임 적용이 예전보다 덜함
샤드는 더이상 에온과 거대괴수의 방어를깎지않음
맨드
w스킬(불타는거) 써도 멈추지 않음
고스트
뾱 데미지 하향, 클로킹시 뾱추뎀 상향
로리
장판 효과,범위 하향
별사탕 데미지 하향 (몹한텐그대로)
화염병 마나소모량 증가
궁깔때 드는 시간 증가, 설치가능범위 증가
쉐도
볼텍버그 고침
체력하향
제라툴
체력증가
패시브스킬(뒤통수치기) 버그 수정, 데미지하향
q스킬(점프) 쿨타임증가
보로스
끌어당기는 스킬 버그 수정, 전체적 상향
크리티컬 몇타때릴때마다 터지는거에서 확률부로 수정
스펠스톰 데미지상향
궁 데미지증가, 범위 감소
혼종
체력하향
순간이동시 8%의체력소모, 하지만 마나소모는 없음, 회복되는 마나량 증가
q스킬 마나소모량 증가
궁으로 인한 힘스탯 증가량 감소, 대신 공속은 예전보다 덜 느려짐
기본 패시브 적용시간 9초로 감소
w스킬(던지기)쓸때 일반유닛보다 적영웅을 더 잘집어던짐
지르칸
체력하향
토시
궁 상향
쫄 체력 상향
q스킬 데미지,쿨타임,효과 등 상향. 사거리 하향