Talents
- Player Experience system implemented. Experience gained is based on a logistic function of game
time and game outcome. You will not gain experience for leaving or playing underpopulated games.
- Player Experience maximum level is set to 25.
- Talent System Implemented. You gain 1 Talent point per level of Player Experience.
- You can now save up to 10 different builds.
- Hero Select UI modified to include Talent build selection. Builds will only be applied to your
hero during hero select. Modifying them during the course of a game will have no effect.
Offesive
- Added the following talents to the Offensive tree:
Mental Focus 1 +0.75% Spell Damage
Mental Focus 2 +0.75% Spell Damage
Hunter's Edge 1 +4% Damage against non heroic units.
Hunter's Edge 2 +4% Damage against non heroic units.
Deadly Aim 1 +1% Crit Chance
Deadly Aim 2 +1% Crit Chance
Deadly Aim 3 +1% Crit Chance
Instinct 1 +1% Time Scale
Instinct 2 +1% Time Scale
Instinct 3 +1% Time Scale
Malice 1 Your critical strikes lower the target's armor by 25 for 6 seconds.
Malice 2 Your critical strikes lower the target's armor by 25 for 6 seconds.
Malice 3 Your critical strikes lower the target's armor by 25 for 6 seconds.
Madness You gain +3% Weapon Damage for 5 seconds after using an ability.
Sharpened Steel 1 +2% Critical Strike Damage
Sharpened Steel 2 +2% Critical Strike Damage
Sharpened Steel 3 +2% Critical Strike Damage
Shrivel [Ability] Reduce a target's Spell Damage, Weapon Damage, and Movement Speed by 30% for 5
seconds. 5 minute cooldown.
Might 1 +1% Weapon Damage
Might 2 +1% Weapon Damage
Might 3 +1% Weapon Damage
Haste 1 +1% Time
Haste 2 +1% Time
Disorienting Blow Your attacks have a 7% chance to reduce the target's movement speed by 50%
for 3 seconds..
Sprint [Ability] You deal 12% more damage, and gain +25% movement speed for 15 seconds. 5 minute
cooldown.
Defensive
- Added the following talents to the Defensive tree:
Heat Resistant 1 +0.25% Spell Resistance
Heat Resistant 2 +0.25% Spell Resistance
Heat Resistant 3 +0.25% Spell Resistance
Reflex Training 1 2% Evasion
Reflex Training 2 2% Evasion
Reflex Training 3 2% Evasion
Artful Dodger On dodge, increase your movement speed by 10% for 6 seconds.
Enduring Pulse 1 +0.25 Health Regeneration
Enduring Pulse 2 +0.25 Health Regeneration
Enduring Pulse 3 +0.25 Health Regeneration
Hardened Steel 1 +50 Armor
Hardened Steel 2 +50 Armor
Hardened Steel 3 +50 Armor
Impunity Reduce all incoming damage by 2.
Fortitude 1 +25 Health
Fortitude 2 +25 Health
Fortitude 3 +25 Health
Evasion [Ability] 50% Evasion for 8 seconds. 5 minute cooldown.
Resilience 1 0.25% Damage Resistance
Resilience 2 0.25% Damage Resistance
Templar's Resolve 1 +0.75% Weapon Speed and Spell Damage
Templar's Resolve 2 +0.75% Weapon Speed and Spell Damage
Templar's Resolve 3 +0.75% Weapon Speed and Spell Damage
Counter 10% chance to counterattack when damaged by a physical attack, returning 100% of the damage.
Last Stand [Ability] You gain 30% of your maximum health for 20 seconds. After the effect
expires, the health is lost. 5 minute cooldown.
Utility
- Added the following talents to the Utility tree:
Energy Reserves 1 +20 Energy
Energy Reserves 2 +20 Energy
Ocular Implants 1 +1 Sight Radius
Ocular Implants 2 +1 Sight Radius
Commitment 1 Respawn time reduced by 7.5%
Commitment 2 Respawn time reduced by 7.5%
Regeneration 1 Recover 0.1% of your missing health and energy every 3 seconds.
Regeneration 2 Recover 0.1% of your missing health and energy every 3 seconds.
Regeneration 3 Recover 0.1% of your missing health and energy every 3 seconds.
Brainstorm 1 +0.25 Energy Regeneration
Brainstorm 2 +0.25 Energy Regeneration
Brainstorm 3 +0.25 Energy Regeneration
Avarice You gain an additional 2 minerals every 10 seconds.
Gifted Pupil 1 +2% Experience Gain
Gifted Pupil 2 +2% Experience Gain
Swiftness 1 +1.5% Movement Speed
Swiftness 2 +1.5% Movement Speed
Flash [Ability] Teleport up to 8 units away. 5 minute cooldown.
Prodigy 1 +2% Time Scale
Prodigy 2 +2% Time Scale
Brain Surgeon 1 After using an ability, you gain +3% Time Scale for 2 seconds.
Brain Surgeon 2 After using an ability, you gain +3% Time Scale for 2 seconds.
Savvy 1 Each time you kill or assist a hero kill, you recover 10% health and energy.
Savvy 2 Each time you kill or assist a hero kill, you recover 10% health and energy.
Reboot [Ability] Reduce all cooldowns by 15 seconds. 5 minute cooldown.
아 난 모르겠음 ㅋㅋㅋ =_=;; 순간 까막눈이 되는거같은 이기분