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작성자 danihel
작성일 2011-08-31 15:16:43 KST 조회 475
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New beta changelong, with talent system. Micro and Rancor changed.


  1. v4.11 Private Beta Patch Notes (Do not discuss on forums.)
  2. Legend:
  3. *-      Not yet implemented.
  4. -       Implemented.
  5.  
  6.  
  7.  
  8. Gameplay
  9. - Added Jim.Raynor
  10. - Floating Combat Text (-fct) has been removed for issues regarding latency.
  11. - Added Crit Chance, heroes start with 0% Crit Chance.
  12. - Added Crit Damage, heroes start with 100% Crit Damage.
  13. - Critical Hits are now affected by armor.
  14. - Pools now regenerate shields at the rate of 7% per second.
  15. - Creeps no longer start with armor.
  16. - Creeps now gain +0.6% Damage Resist per stack of scaling.
  17. - Creeps now gain 5% of their base health/shield per stack of scaling (every 7 minutes), instead of
  18.  
  19. 20 health per stack.
  20. - Talent and Player Experience systems added.
  21. - Game now supports up to 3 spectators.
  22. - Creep movement speed is now 2.85, up from 2.25.
  23. - Heroes now start with two additional abilties: Vitalize and Energize
  24.  
  25. Vitalize: Restore 100+(LVL*10) health to yourself, and 50% of that to nearby heroes.  Heals for 50%
  26.  
  27. less if the target has been healed in the last 8 seconds.  5 minute cooldown.
  28.  
  29. Energize: Restore 150+(LVL*15) energy to yourself, and 50% of that to nearby heroes.  Restores 50%
  30.  
  31. less if the target has been healed in the last 8 seconds.  5 minute cooldown.
  32.  
  33.  
  34.  
  35.  
  36. Talents
  37. - Player Experience system implemented.  Experience gained is based on a logistic function of game
  38.  
  39. time and game outcome.  You will not gain experience for leaving or playing underpopulated games.
  40. - Player Experience maximum level is set to 25.
  41. - Talent System Implemented.  You gain 1 Talent point per level of Player Experience.
  42. - You can now save up to 10 different builds.
  43. - Hero Select UI modified to include Talent build selection.  Builds will only be applied to your
  44.  
  45. hero during hero select.  Modifying them during the course of a game will have no effect.
  46.  
  47. Offesive
  48. - Added the following talents to the Offensive tree:
  49. Mental Focus 1  +0.75% Spell Damage
  50. Mental Focus 2  +0.75% Spell Damage
  51. Hunter's Edge 1 +4% Damage against non heroic units.
  52. Hunter's Edge 2 +4% Damage against non heroic units.
  53. Deadly Aim 1    +1% Crit Chance
  54. Deadly Aim 2    +1% Crit Chance
  55. Deadly Aim 3    +1% Crit Chance
  56. Instinct 1      +1% Time Scale
  57. Instinct 2      +1% Time Scale
  58. Instinct 3      +1% Time Scale
  59. Malice 1        Your critical strikes lower the target's armor by 25 for 6 seconds.
  60. Malice 2        Your critical strikes lower the target's armor by 25 for 6 seconds.
  61. Malice 3        Your critical strikes lower the target's armor by 25 for 6 seconds.
  62. Madness You gain +3% Weapon Damage for 5 seconds after using an ability.
  63. Sharpened Steel 1       +2% Critical Strike Damage
  64. Sharpened Steel 2       +2% Critical Strike Damage
  65. Sharpened Steel 3       +2% Critical Strike Damage
  66. Shrivel [Ability] Reduce a target's Spell Damage, Weapon Damage, and Movement Speed by 30% for 5
  67.  
  68. seconds. 5 minute cooldown.
  69. Might 1 +1% Weapon Damage
  70. Might 2 +1% Weapon Damage
  71. Might 3 +1% Weapon Damage
  72. Haste 1 +1% Time
  73. Haste 2 +1% Time
  74. Disorienting Blow       Your attacks have a 7% chance to reduce the target's movement speed by 50%
  75.  
  76. for 3 seconds..
  77. Sprint  [Ability] You deal 12% more damage, and gain +25% movement speed for 15 seconds.  5 minute
  78.  
  79. cooldown.
  80.  
  81. Defensive
  82. - Added the following talents to the Defensive tree:
  83. Heat Resistant 1        +0.25% Spell Resistance
  84. Heat Resistant 2        +0.25% Spell Resistance
  85. Heat Resistant 3        +0.25% Spell Resistance
  86. Reflex Training 1       2% Evasion
  87. Reflex Training 2       2% Evasion
  88. Reflex Training 3       2% Evasion
  89. Artful Dodger   On dodge, increase your movement speed by 10% for 6 seconds.
  90. Enduring Pulse 1        +0.25 Health Regeneration
  91. Enduring Pulse 2        +0.25 Health Regeneration
  92. Enduring Pulse 3        +0.25 Health Regeneration
  93. Hardened Steel 1        +50 Armor
  94. Hardened Steel 2        +50 Armor
  95. Hardened Steel 3        +50 Armor
  96. Impunity        Reduce all incoming damage by 2.
  97. Fortitude 1     +25 Health
  98. Fortitude 2     +25 Health
  99. Fortitude 3     +25 Health
  100. Evasion [Ability] 50% Evasion for 8 seconds.  5 minute cooldown.
  101. Resilience 1    0.25% Damage Resistance
  102. Resilience 2    0.25% Damage Resistance
  103. Templar's Resolve 1     +0.75% Weapon Speed and Spell Damage
  104. Templar's Resolve 2     +0.75% Weapon Speed and Spell Damage
  105. Templar's Resolve 3     +0.75% Weapon Speed and Spell Damage
  106. Counter 10% chance to counterattack when damaged by a physical attack, returning 100% of the damage.
  107. Last Stand      [Ability] You gain 30% of your maximum health for 20 seconds.  After the effect
  108.  
  109. expires, the health is lost.  5 minute cooldown.
  110.  
  111. Utility
  112. - Added the following talents to the Utility tree:
  113. Energy Reserves 1       +20 Energy
  114. Energy Reserves 2       +20 Energy
  115. Ocular Implants 1       +1 Sight Radius
  116. Ocular Implants 2       +1 Sight Radius
  117. Commitment 1    Respawn time reduced by 7.5%
  118. Commitment 2    Respawn time reduced by 7.5%
  119. Regeneration 1  Recover 0.1% of your missing health and energy every 3 seconds.
  120. Regeneration 2  Recover 0.1% of your missing health and energy every 3 seconds.
  121. Regeneration 3  Recover 0.1% of your missing health and energy every 3 seconds.
  122. Brainstorm 1    +0.25 Energy Regeneration
  123. Brainstorm 2    +0.25 Energy Regeneration
  124. Brainstorm 3    +0.25 Energy Regeneration
  125. Avarice You gain an additional 2 minerals every 10 seconds.
  126. Gifted Pupil 1  +2% Experience Gain
  127. Gifted Pupil 2  +2% Experience Gain
  128. Swiftness 1     +1.5% Movement Speed
  129. Swiftness 2     +1.5% Movement Speed
  130. Flash   [Ability] Teleport up to 8 units away.  5 minute cooldown.
  131. Prodigy 1       +2% Time Scale
  132. Prodigy 2       +2% Time Scale
  133. Brain Surgeon 1 After using an ability, you gain +3% Time Scale for 2 seconds.
  134. Brain Surgeon 2 After using an ability, you gain +3% Time Scale for 2 seconds.
  135. Savvy 1 Each time you kill or assist a hero kill, you recover 10% health and energy.
  136. Savvy 2 Each time you kill or assist a hero kill, you recover 10% health and energy.
  137. Reboot  [Ability] Reduce all cooldowns by 15 seconds.  5 minute cooldown.
  138.  
  139.  
  140.  
  141. Serrated Cleaver
  142. - Damage increased to 35, up from 30.
  143. - Passive removed.
  144. - Now grants +13% Crit Chance.
  145.  
  146. Pulse Hammer
  147. - STR bonus increased to 200, up from 130.
  148. - Damage bonus increased to 35, up from 30.
  149. - Recipe cost increased to 1100, up from 700.
  150.  
  151. Darksteel Titan
  152. - Damage bonus increased to 80, up from 60.
  153.  
  154. Infernal Shard
  155. - Passive removed.
  156. - Now grants +15% Crit Chance.
  157. - Now grants +10% Crit Damage.
  158.  
  159. Twin Paradox Isolator
  160. - Recipe cost increased to 900, up from 500.
  161.  
  162. Primal Gutter
  163. - Passive removed.
  164. - New Passive: Units attacking you will lose 10% MS and AS for 1.5 seconds.
  165. - Weapon damage bonus removed, down from 10.
  166. - Now grants 175 health.
  167. - Recipe cost increased to 900, up from 600.
  168.  
  169. Hand of Mengsk
  170. - Damage amplification decreaesd to 20%, down from 30%.
  171. - Now lasts 8 seconds, down from 13.
  172.  
  173. Sanctum Relic
  174. - Reduced animation density to 8:1, down from 3:1.
  175. - Reduced lifesteal to 17%, down from 20%.
  176.  
  177. Smoke Screen
  178. - No longer inherits colors from the owner.
  179.  
  180. Psiblaster Beacon
  181. - Laser beams from Psiblaster Marines are now green
  182.  
  183. Hyperion Shield Generator
  184. - Now silences a single target for 6 seconds, and amplifies all damage dealt to that unit by 30%.
  185.  
  186. Sunflare Gun           
  187. - Damage increased to 300 +20% of primary attribute, up from 400.
  188. - Damaged units no longer recieve -90% Time Scale.
  189.  
  190. Arbalest Beacons
  191. *- Now shoot blue beams instead of missiles.
  192.  
  193. Isomorphic Pyre
  194. - Damage bonus changed to 4% of the target's maximum health.
  195. - Bonus damage is now spell damage instead of true damage.
  196. - Passive damage bonus is now unique.
  197.  
  198. Spell Buffer
  199. - Shield bonus reduced to 100, down from 150.
  200.  
  201.  
  202.  
  203. Vagabond.Darpa
  204. - Sonic Grenade now silences properly at levels 2,3,4.
  205. - Sonic Grenade range increased to 7, up from 5.5.
  206. - Attack range increased to 5, up from 4.5.
  207. - Tracking Spider now deals 30/45/60/75 (+5% AGI) damage, up from 20/35/50/65 (+4% AGI) damage.
  208. - Desperado Jump range increased to 7/9/11, up from 6/7/8.
  209.  
  210. System.Cyprus
  211. *- Added icons.
  212.  
  213. Egon.Stetmann
  214. - Causatic Salve now heals/damages for 75/100/125/150 (+10% INT), up from 75/100/125/150 (+4% INT).
  215.  
  216. Roulette.Jackson
  217. - Optic Beam damage increased to 30/45/60/75 (+8% INT) up from 30/45/60/75 (+7% INT).
  218.  
  219. Shadow.Geminus
  220. - Shade damage increased to 90/170/250/330 (+10% AGI), up from 90/150/210/270 (+7% AGI).
  221.  
  222. Subterran.Unix
  223. *- Added icons.
  224. - Metabolic Parasite base damage inceased to 40/70/100, up from 30/50/70.
  225. - Infested Airborne Division units now have 60% Spell Evasion.
  226.  
  227. Vorpal.Valedict
  228. - Vorpal Spheres now turn red as they decay.
  229.  
  230. Geminus.Boros
  231. - Spell Storm now prevents you from using other abilities.
  232. - Spell Storm damage reduced to 60/80/100/120 (+2% STR), down from 70/90/110/130 (+3% STR).
  233. - Omnislash no longer deals splash damage.
  234. - Psionic Bola is no longer intercepted by Light units.
  235. - Burning Blade now deals spell damage, instead of ranged damage.
  236.  
  237. Chuck.TBone
  238. - Fixed tooltip error in Capactitive Clip (6% -> 9%).
  239. - Echo Matrix no longer procs off Light units.
  240.  
  241. Molgloo.Grunty
  242. *- Added icons.
  243. - Swamp Trap now reveals a small area of radius 2 around itself.
  244.  
  245. BioTron.Tyrannitus
  246. - Fixed tooltip error in Hive Master (2% -> 4.5%, 2% -> 2.5%).
  247. - Infected Civilians now deal 60% less damage to structures.
  248.  
  249. Lord.Zyrkhan
  250. - Overdrive damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
  251. - Blinkstorm damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
  252.  
  253. Infernal.Mandrake
  254. - Cast range of Molten Lance reduced to 6/7/8/9, down from 6/8/10/12.
  255.  
  256. Rory.Swann
  257. - Chronorift Fortification armor bonus decreased to 150/300/450/600, down from 300/600/900/1200.
  258. - Flaming Stevie now deals pure damage.
  259.  
  260. Micro.Gravitus
  261. - Spatial Flux cast range increased to 6/7/8/9, up from 5/6/7/8.
  262. - Expand! now grants 120/210/300 Strength, up from 90/180/270.
  263. - Expand! no longer reduces weapon speed.
  264. - Expand! now increases movement speed by 4/8/12%.
  265.  
  266. Tiberius.Rancor
  267. - Armageddon recharge time increased to 30 seconds, up from 25.
  268. - Armageddon now has a 1.5 second delay between use.
  269. - Armageddon damage increased to 120/210/300 (+8% INT) damage, up from 80/150/220 (+8% INT).
  270. - Armageddon now slows enemies by 30% for 5 seconds.


I hope someone can translate this. Sorry I can't help more.

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
신고 사유를 입력하십시오:

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아이콘 앙개 (2011-08-31 15:25:42 KST)
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좋은 핵 상향이다.
lotekken (2011-08-31 15:28:37 KST)
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이게 왜 상향? 좀 애매한 핵인데..아 ㅅㅂ 이렇게 되면 랭커로 라인 잡기 힘들어짐

핵 딜이 왜 생기는데
cotone (2011-08-31 15:31:13 KST)
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으잌 맨드 캐하향요...
아이콘 앙개 (2011-08-31 15:32:32 KST)
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1.5초 딜레이정도는 괜찮앙 ^_^
아이콘 앙개 (2011-08-31 15:38:42 KST)
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읭님 연속으로 빠바방 못써도 라인은 잘 잡을수잇을거에여.....
그리고 뭐 영킬할때도 크게 문제가 잇을거같진 안은뎅.. ㅇ,.ㅇ;; 머 패치 되바야 알겟지만;;

연속으로 못써도 대미지올라간것만으로 나는 조앙 ~_~
아이콘 앙개 (2011-08-31 15:40:07 KST)
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30퍼 이속감소때메 한타때는 도움이 더 많이 될거같네여 ㅇㅇ
khow (2011-08-31 15:58:19 KST)
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맨드가 죽었음다. 맨드 촉 현 3렙보다 만렙이 짧아짐 ㅎㅎ

혼종 궁 이속 완전 무개념이네여. 이제 혼종 상대로 탈출은 없ㅋ엉
아이콘 JEFF- (2011-08-31 16:22:31 KST)
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호..혼종 공속느려지지않는다네요..켉
아이콘 밟힌새싹(LuNa) (2011-08-31 16:46:50 KST)
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오..올래!!!
다니헬 최고!!
아싸~~ 랭커 핵상향~~~
아쏴~~~
캬캬캬캬캬
아이콘 형부의눈길 (2011-08-31 17:03:15 KST)
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센스 이미지
혼종이 쓸만해졌다... 내 혼종...
아이콘 츼명타 (2011-08-31 17:06:41 KST)
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혼종굿..
아이콘 츼명타 (2011-08-31 17:08:07 KST)
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스완 저거 해석해줄분?
아이콘 속으로 (2011-08-31 17:20:07 KST)
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스완 w 방어력 증가량 하향이랑 궁 트루뎀?!
아이콘 Trey_Songz (2011-08-31 17:23:18 KST)
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댄이다!
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