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작성자 아이콘 Aeneas
작성일 2011-11-12 10:45:04 KST 조회 457
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5.0 패치노트

물논 번역은 하지않았도다 알아서 읽으세여 =_=;;

 

New Hero:
Tychus.Findlay



Publishing
- Korean version renamed to Storm of the Imperial Sanctum v5.0+

Systems
- Reworked large fraction of damage functions to optimized for performance into late game scenarios.

Gameplay
- Terrain reworked to optimize performance and use of spatial assets (combat zones greatly enlarged, neutral creep locations clarified, map geometry mirrored).
- You can no longer teleport to side shops.
- Tower Aggro now maintains hero targets until they are out of range.
- Every time a player leaves, his allies now gain a 7% bonus to Damage, Health, and Energy.

Creeps
- Creeps now aggro on player attack order instead of damage.
- Creeps now upgrade themselves every 7.5 minutes, up from 7 minutes.
- Melee Creeps now start at 500 health, down from 565.
- Melee Creeps now gain 50 health per upgrade, up from 28.25.
- Ranged Creeps now gain 30 health and 3 damage per upgrade, up from 31.5 health and 2 damage.
- Creeps no longer gain 0.6% damage resistance per upgrade.
- Destroying base structures now grants 1 permanent upgrade level, down from 3.
- Creeps will now prioritize attacking nearby towers over nearby heroes.
- Ultra Creeps no longer scale with time.
- Hero Select display repositioned.
- Creeps no longer have any armor or damage resistance.
- Tower health increased to 3000/4000/5000/6000, up from 2150/2550/3150/3850.



Hand of Mengsk
- Incoming damage bonus increased to 30%, up from 20%.

Resonator
- No longer heals user based on Energy loss.
- Now grants 5% Spell Leech.

Barbed Plating
- Activatable damage return removed.
- Now grats a passive 30% Damage Return.
- Passive is now unique.



Garamond.Singsprocket
- Kill Command no longer deals area damage and silences.
- Kill Command SCV explosion damage increased to 25/50/75/100, up from 20/35/50/65.
- Kill Command Turret Time Scale bonus increased to 60%, up from 50%
- Oil Slick cooldown increased to 18 seconds, up from 17.
- Fixed indexing bug that caused some towers to self-destruct when another is deployed.
- SCV Drillmaster Health reduced to 75+10*LVL, down from 75+15*LVL.
- Mk38 Laser Turrets are now Light.
- Mk38 Laser Turret Health reduced to 200+15*LVL, down from 250+20*LVL.
- Fixed bug allowing Mk38 Laser Turrets to see over cliffs.

Balrog.Brutalizer
- Zerg Jordan bonus damage decreased to 30/60/90/120, down from 60/100/140/180.
- Zerg Jordan cooldown increased to 20 seconds, up from 15.
- Zerg Jordan cast range decreased to 6, down from 9.
- Identified glitches in Zerg Jordan interaction with silences. Attempted fix (report if glitch persists).
- Sonic Screech cooldown increased to 18 seconds, up from 12.

Lord.Zyrkhan
- Blinkstorm duration is now affected by Time Scale.
- Overdrive residual storms are now affected by Time Scale.

Molgloo.Grunty
- River Racer reworked: Every time Grunty uses an ability, he gains +9/11/13% Movement Speed and Weapon Speed for 8 seconds, stacking up to 5 times. These stacks are refreshed with every proc.

Sarah.Kerrigan
- Glaive Wurm bounces now deal physical damage.

Gabriel.Tosh
- Terrazine Radiation now deals damage equal to 4/5/6/7% of the unit's health, instead of 3/4/5/6 (+1%/500 INT).
- Concussion damage increased to 70 (+3% AGI), up from 50 (+3% AGI).
- Rise of Da Spectre duration increased to 120 seconds, up from 60.

System.Cyprus
- Fixed bug causing Seismic Wave pillar explosions to not scale with INT.

Subterran.Unix
- Attacks from Infested Airborne Division no longer have projectile beams.

Jim.Raynor
- Attacks from Raynor's Raiders no longer have projectile beams.
- Jim.Raynor's attack beam redesigned.

EnTaro.Tassadar
- Khala Triforce now deals damage equal to 180% of Tassadar's weapon damage , and slows the target's movement speed by 30% for 2 seconds.
- Khala Triforce cooldown increased to 20/17/14/11, up from 18/14/10/6.
- Khala Triforce energy cost increased to 80/100/120/140, up from 40/50/60/70.
- Juxtapose now generates an illusion every 6/5/4/3 attacks, down from 14/12/10/8
- Juxtapose now caps out at 5 illusions.

BioTron.Tyrannitus
- Putrify no longer silences the target.
- Putrify now lasts 15 seconds, up from 10.
- Fixed bug linked to Aberrated Claymore causing stuck characters.

Viron.Volkov
- Aerobic Phage now deals 40/60/80/100 (+3% INT) damage, up from 30/40/50/60 (+2% INT).
- Gaseous Phage now deals 15/20/25/30 (+1% INT) damage, up from 10/15/20/25 (+1% INT).

Prelate.Zeratul
- Identified glitches in Phase Strike interaction with silences. Attempted fix (report if glitch persists).
- Phase Strike flight path reworked.
- Phase Strike no longer refunds cooldown and energy when used to kill a unit.
- Phase Strike's cooldown is now reset whenever Zeratul kills a unit, instead of whenever Zeratul kills a unit with Phase Strike.
- Phase Strike energy cost reduced to 50, down from 70.



Neutral Creeps
=======================================
- Creep camp spawn rate increased to every 2 minutes, up from 1 minute.
- When a Super Creep in a neutral camp is destroyed, it is spawned for your team in a random lane

during the next wave.
- Neutral creeps gain upgrade levels every 7.5 minutes.

Neutral Creep Reworks:
---------------------------------
Marines - Removed.
Vikings - Removed.
Marauders - Removed.

Accompanying Creep (2 per camp):
---------------------------------
Dominion Kill Squad - 300 base health, 15 DPS. Attacks slow Weapon and Movement Speeds (20%) of enemies in an area for 2 seconds. +50 Health, +3 DPS per level.

Super Creep (1 per camp):
---------------------------------
Siege Engine - 800 base health, 33 DPS. When within range of an enemy structure, will turn into siege mode, outranging and dealing bonus damage to structures (50 DPS/66.66 DPS). Once in siege mode, the Siege Engine will focus on the tower until it is dead. +100 Health, +5/10 DPS per level.

Dominion Thor - 1000 base health, 50 DPS. Variable Strike Cannons hit random zones near a target enemy to damage and slow enemy Movement and Weapon Speeds by 30% for 2 seconds in a large area (100 DPS). Channel lasts 5 seconds. +150 Health, +10 DPS per level.

Dominion Devil Dog - 700 base health, 33 DPS. Deals splash damage and amplifies damage against burned enemies or structures by 5% per attack, stacking up to 5 times. Debuffs last 8 seconds. +80
Health, +5 DPS per level.

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
신고 사유를 입력하십시오:

발도장 찍기
아이콘 나눙애기얌 (2011-11-12 10:50:20 KST)
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1빠
아이콘 나눙애기얌 (2011-11-12 10:56:22 KST)
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- Tower Aggro now maintains hero targets until they are out of range.
- Creeps now aggro on player attack order instead of damage.

이거 두줄은 무슨의미인지모르겠네. 위에껀 타워 어그로는 원래 사거리 밖으로 나갈때까지 떄리지 않았음? 타워밀다가 중간에 몹와도 그냥 계속 영웅떄린다는건가. 그리고 크립어그로가 데미지에서 공격명령으로 바뀐다는건 어택땅만 찍어도 크립이 날 떄린다는건가?
아이콘 요술방망이 (2011-11-12 10:59:46 KST)
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발록하향이다
아이콘 나눙애기얌 (2011-11-12 11:02:13 KST)
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케리건 쿠션 물리뎀으로 바뀌면 횃데미지 들어가는데신 시너효과는 못받겠군 전자가 더 좋은거같지만
아이콘 인간승맄 (2011-11-12 11:05:22 KST)
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횟데미지가 스펠이라
어떤 캐릭이던 시너 + 횟가면 슬로우붙음
아이콘 나눙애기얌 (2011-11-12 11:06:00 KST)
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- Juxtapose now generates an illusion every 6/5/4/3 attacks, down from 14/12/10/8

테사다는 이제 지존짱 드시것네
아이콘 나눙애기얌 (2011-11-12 11:06:34 KST)
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아 맞다 횃들면 시너 다적용받지
아이콘 요술방망이 (2011-11-12 11:34:30 KST)
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혹시 테사다 q가 공격력의 180%라는 건가??
아이콘 좀만기다려달라 (2011-11-12 12:14:25 KST)
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- Tower Aggro now maintains hero targets until they are out of range.
-이제 아군 타워가 적 영웅을 표적으로 획득하면 사거리를 벗어날떄까지 타워 어그로가 유지됩니다. 즉 크립이 와도 타워는 영웅을 계속 침. 현재는 크립이 오면 타워가 크립을 우선적으로 표적화함.

- Creeps now aggro on player attack order instead of damage.
-이제 크립은 데미지가 아니라 플레이어의 명령에 어그로 반응을 합니다. 이말은 현재는 적 영웅에게 실제적으로 데미지를 줘야 크립들이 우르르 몰려왓는데 이젠 적 영웅에 공격명령만 내려도 바로 크립들이 달려온다는 말임.
아이콘 앙개 (2011-11-12 12:30:57 KST)
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부왘ㅋㅋㅋㅋㅋㅋㅋㅋ테사다상향 돋넹;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

아 렉이 심해지는게 보인다;;



토시도 상향하네 ㅇㅎ
아이콘 앙개 (2011-11-12 12:32:15 KST)
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헐 스발..제라툴 상향하는거임 ?.. q말고 평타로 죽여도 q 스킬 리셋되게 ? ;; ㅎㄷㄷ..왜 저런 뻘짓을 하는겨 ? ;
아이콘 앙개 (2011-11-12 12:33:20 KST)
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오...좀비궁 침묵 없어지네............................좋았어!!!!!!!
아이콘 앙개 (2011-11-12 12:34:22 KST)
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멀로기궁은 중첩되는 액티브로 바낀건가여...ㅇ,.ㅇ;;;
아이콘 앙개 (2011-11-12 12:35:27 KST)
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ㅇㅎ..추적자;; 기둥폭발 인트영향 안받는 버그도 있었어?ㅋㅋㅋ;; (맞나?)
아이콘 앙개 (2011-11-12 12:37:49 KST)
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잠 시 만 잠 시 만 잠 시 만 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

캐리건 평타 쿠션대미지가 물댐으로 바뀌면 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

횃불영향도 받는다는소리인데 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ부왘ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ지금도 졵나 쎈데 부왘ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
아이콘 인간승맄 (2011-11-12 12:41:54 KST)
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웃지마 장애;
아이콘 앙개 (2011-11-12 12:42:40 KST)
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횃불대미지 말고도

첫번째대미지 + 크리티컬 -> 첫번째대미지 +크리티컬 보다 35% 낮은대미지 + 크리티컬 -> 첫번째대미지 + 크리티컬 보다 35% 낮은대미지 + 크리티컬 보다 35%낮은 대미지 + 크리티컬


크리티컬도 중간중간에 더 터질테니까 부왘ㅋㅋㅋㅋㅋㅋㅋㅋ
아이콘 앙개 (2011-11-12 12:45:50 KST)
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이제 쿠션대미지에 렐릭 말고도

코암,맹손 피흡효과도 적용이됩니닼ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ


부왘ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ렐릭하나만해도 효율이 졵나 쩌는 캐리누님인뎈ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
아이콘 인간승맄 (2011-11-12 13:24:53 KST)
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크리 해머 거터 블랙홀 렐릭 코암
아이콘 인간승맄 (2011-11-12 13:25:19 KST)
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구 추적자느님 강림

그럼 블랙홀끼고 한대때리면 전부다 못나가는건가?
최대공속으로
아이콘 나눙애기얌 (2011-11-12 14:40:50 KST)
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제라 q로죽이면 리셋안된다고 밑줄에 써잇음 평타로만 죽여야 리셋 그래서 이제 초반 크립킬왕은 ㅂㅂ임
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