물논 해석은 안해놓습니다
Changelog v5.5
Internal Version 2594
Gameplay
- Reworked Hero Selection display.
- Fixed bug causing players to disappear from the center of the map at 1:30.
- Fixed bugs in tower aggro.
- Fixed bugs in creep aggro.
- Creeps and towers will now maintain aggro targets until the offending and defending units are at least 8 units apart.
- Neutral Creeps now have passive 25% Spell Resist.
Reward Systems
- Experience gained from hero kills no longer snowballs team net experience gain (players doing well
are no longer ~90% gaurenteed to continue doing well). Experience is now distributed based on
number of nearby allies, instead of giving a flat amount to everyone.
The old system was as follows:
(Killing Player) 200+35*LVL
(Everyone else) 90+20*LVL
The new system is as follows:
0 Allies: 120+20*LVL
1 Allies: 90+15*LVL
2 Allies: 30+7*LVL
3 Allies: 15+6*LVL
4 Allies: 10+5*LVL
- All heroes near the dying unit now recieve assist credit (in addition to heroes who have damaged
the target within the last 30 seconds).
- Mineral rewards now give the full bonus to the killing unit, then distributes 75% of the killing
player's reward amongst assisting allies.
- Mineral rewards are now affected by the dying unit's killing spree, granting a 150/300/600 mineral
bonus for ending killing sprees of 3/5/9.
- If a hero is killed by a creep, the bounty is awarded to:
1) The last player to hit the target within 30 seconds.
2) (Nobody hurt the dying hero in the last 30 seconds:) If there is 1 enemy player nearby, that
player is given credit for the kill.
3) (Nobody hurt the dying hero in the last 30 seconds, multiple allies nearby:) If there are
multiple enemy players nearby, 150% of the bounty is split evenly amongst them.
- First Blood reduced to 150 minerals, down from 200.
Resonator
- Spell Leech reduced to 2%, down from 5%.
Shadow.Geminus
- Shadow will now reacquire his last auto-attack target after a Shade if the target is within 2
units of Shadow's position.
Subterran.Unix
- Infested Airborne Division attacks no longer slow the target, down from 1/1.5/2/2.5% Movement
Speed for 1 second.
- Infested Airborne Division units now deal a flat 10/15/20/25 damage, instead of 5/10/15/20 (+1%
INT) damage.
- Infested Airborne Division units now have 50+15*LVL health, instead of 13% of Unix's maximum
health.
- Infested Airborne Division attack speed reduced to 1, down from 0.4 (DPS remains the same).
Gabriel.Tosh
- Spectres now have a 60 second cooldown on their Concussive Rounds, instead of a single charge per
spawn.
Tiberius.Rancor
- Armageddon slowing component removed, down from 30% for 5 seconds
Erekul.Sartonis
- Fixed bug causing higher levels of Erekul's Vengeance to not work.
Tychus.Findlay
- Explosive Ammo is no longer triggered when attacking structures.
- Man'O War now grants 20/35/50% Damage Resistance, up from 20/30/40%.
- Man'O War Strength bonus reduced to 100/200/300, down from 150/300/450.
- Man'O War Movement Speed reduction increased to 50%, up from 40%.
- Man'O War duration decreased to 12 seconds, down from 13.
Vorpal.Valedict
- Fixed bug causing players to get stuck on ledges due to Dark Surge.
- Vorpal Catastrophe cooldown increased to 60 seconds, up from 45.
- Dark Surge cooldown increased to 15 seconds, up from 12.
Viron.Volkov
- Fixed passive display in hero selection.
- Aerobic Phage speed reduction per proc increased to 30%, up from 15%.