v1.17 - Added game lobbies.
v1.16 - Fixed a few persisting 1.5 glitches.
v1.15 - Fixed a few game description errors.
v1.14 - Everything else.
Content Notice
- We are adopting a new model for our public / beta releases. Hero content will be released in a beta format until we have 10 heroes ready for public release (~90 days). This cycle repeats for every 10 heroes that are produced.
- To play beta content, join us on Mumble and look for active Beta lobbies at the bottom of the channel. Our Mumble info can be found here: http://www.aeonofsto...-mumble-server/
Patch 1.5 Bugfixes
- Fixed fallback sphere bug on Encampment Zealots.
- Fixed Terra.Nova's Silent Takedown animation.
- Fixed Jim.Raynor's attack animation.
- Fixed Cyprus losing his marbles whenever he uses Seismic Wave.
Beta Content
- Added Marine.King (Merc Marine)
- Added Null.Disruptor (Sentry)
Sprint
- Cooldown reduced to 4 minutes, down from 5.
Shrivel
- Cooldown reduced to 4 minutes, down from 5.
Eye of Duran
- Unique Removed: No longer reveals Cloaked units for 4 seconds on attack.
- Unique Reworked: Now grants the user Detection in a 3-unit radius.
- New Active: Warp in a Duran's Eye. Duran's Eye has a 12-unit Sight Radius, 250 Health, and lasts 30 seconds. 60 second cooldown.
Hunter's Hatchet
- Cost increased to 425 minerals, up from 275.
- Unique reworked: You deal 35% more Physical Damage to non-Heroes.
System.Cyprus
- Fixed bug causing items to fly out of him when using Seismic Wave.
Jakk.Summers
- Detonate hotkey remapped to "V".
- Added "Detonate All" ability to Jakk's command card. Detonates all Remote Mines.
- Spyder Mine renamed to Spyder Ward.
- Fixed bug causing both weapons to be equipped simultaneously.
Balrog.Brutalizer
- Vamparism's Physical Damage now deals 5% of his current health up from 3%. Attacking non-heroic units no longer reduces the damage by 50%.
- Bloodbath's Damage reduced to 200/350/500 (+150% INT) down from 300/450/600 (+200% INT)
- Bloodbath's bonus health now give 100/200/300 per stack up from 100/150/200.
- Bloodbath's cooldown decreased to 25 from 30 seconds.
Toximancer.Vespus
-From Dying to Flying Movement Speed per 7% bonus decreased to 2% from 2.5%.
Chuck.Tbone
- Capacitive Clip's Damage now scales 125% Weapon Damage down from 150%.
- Brownstone Totem now regenerates 5% up from 3%.
- Brownstone Totem's Cooldown increased to 45 seconds from 30.
Shadow.Geminus
- Is now visible to allies on the minimap. Minimap icon is revealed to enemies with detection.
Gabriel.Tosh
- Fixed bug causing Terrazine Radiation to not affect Cloaked enemies.
Geminus.Boros
- Spellstorm no longer reduces Weapon Speed by 50%.
Vagabond.Darpa
- Fixed Weapon Damage debuff values on Vendetta.
Predator.Leo
- Sense the Weak now activates when enemies have less than 45% Health, up from 35% Health.
- Mirror Force now lasts 4 seconds, up from 2.5.
Vorpal.Valedict
- Vorpal Catastrophe now deals 100/150/200 (+80% INT) Spell Damage per second, down from 110/180/250 (+80% INT).
- Presence of the Void now generates Vorpal Orbs ever 8 seconds, down from 10 seconds.
Erekul.Sartonis
- Fixed bug causing Swarm Burst to not affect nearby Cloaked enemies.
Roulette.Jackson
- Reactive Armor now grants 12% of Spell Damage dealt, down from 15%.
Queen.Imperius
- Tyrant Ultralisk is now a Heroic unit.