Changelog v1.40 -
Contamination Shard
- Physical Damage amplification increased to 25%, up from 20%.
Isomorphic Pyre
- Spell Damage increased to 5% of Maximum Health, up from 4%.
Executioner's Axe
- Healing Debuff increased to 80%, up from 70%.
Cerebro
- Added 2 second cooldown to proc.
Glutton's Bite
- Active Lifesteal reduced to 25%, down from 50%.
Darwin's Might
- Active Lifesteal reduced to 50%, down from 100%.
Gravity Edge
- Movement Speed bonus decreased to 6%, down from 8%.
- Now converts 35% of Spell Damage to True Damage, down from 50%.
Geminus.Boros
- Psionic Bola range reduced to 7/8/9/10 from 9/10/11/12.
- Bola damage increased to 90/160/230/300 from 60/70/80/90.
- Double Strike no longer grants Crit Damage.
- Double Strike Crit Chance bonus increased to 14/20/26/32%, up from 10/15/20/25%.
Terra.Nova
- Ill Intent now removes all charges on a Critical Hit.
- Ill Intent now recharges every 6 seconds.
- Ill Intent Crit Damage bonus increased to 8/12/16/20%, up from 4/8/12/16%.
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Changelog v1.39 -
Gameplay
- Surrender function has been fixed.
Shadowmourne
- Shadows no longer last indefinitely.
- Duration decreased to 3 seconds, down from 3.5.
- Shadows now deal 75% Weapon Damage, down from 80.
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Changelog v1.38 - Swapped command keys for Hold Fire (H) and Hold Position (S).
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Changelog v1.37 - Moved Dropper to Team 1, up from Team 3. Droppers now show at the top of the lobby, and are the first player in the game.
Take this time to inform and praise the Dropper of his role as the benefactor.
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Changelog v1.36 -
Regions outside of NA: The update will come as soon as we finish
figuring out the system that makes the game playable on NA (2 days tops)
Game Performance
- See this thread:
http://www.aeonofsto...lag/#entry16006
Gameplay
- Added test mode. If all players in a game type "-tm", admin commands become available to all players.
- Hold Fire no longer also Holds Position. This was applied to fix the "Stop Glitch". To hold position, use "H".
We might be switching the hotkeys for hold fire and hold position in the very near future, just keep an eye out.
Items
- Items added:
:Eternal Drive: +300 Health, +5x Health
Regen, +3x Energy Regen, +20 Weapon Damage, [Unique] You and nearby
allies gain +5 Health Regen and +3 Energy Regen. [Active] Heal nearby
allies in a 10-unit radius for 20% of their Maximum Health over 10
seconds. 60 second cooldown.
Silver Soul: +350 Energy, +20% Spell
Resist, [Unique] Each time you use an ability, you and nearby allies in a
10-unit radius gain +15% Movement Speed for 6 seconds.
Masamune: +20% Cooldown Reduction, +8%
Movement Speed, +100 Weapon Damage, -20% Spell and Physical Damage
Resist [Unique] Each time you attack, you gain +5% Time Scale for 3
seconds, up to 15% Time Scale.
Shinobi Style: +40 Agility, +450 Health,
+40 Weapon Damage, [Active] Cloaks the user and grants +20% Movement
Speed for up to 10 seconds. Dispels on attack or spellcast. 20 second
cooldown.
Phantom Menace: +50 Agility, +8% Movement Speed, [Unique] You gain +15% Movement Speed while there are no enemy Heroes in a 7-unit radius.
Khaydarin Absorber: +30 Strength, +30
Agility, +30 Intelligence, [Unique] Whenever a non-Heroic unit dies
within a 10-unit radius, you Heal for 80 Health and recover 40 Energy.
Star's Fury: +30 Agility, +30 Intelligence,
+250 Energy, +15% Cooldown Reduction, +30% Weapon Speed, [Unique] Using
an ability causes your next attack to deal an additional (+100% INT)
Spell Damage.
Miner's Goggles: +280 Health, [Unique] You gain 5 Minerals every 10 seconds.
Lost Treasure: +5 Health Regen, +1.5 Energy Regen, [Unique] You gain 5 Minerals every 10 seconds.
Leeching Saber: +15% Lifesteal, [Unique] You gain 5 Minerals every 10 seconds.
Blue Gene: +250 Energy, +10% Cooldown
Reduction, [Unique] Each time you get a Kill or Assist, you gain +20
INT, stacking up to 5 times. All stacks are lost upon death.
Olympic Torch: +300 Health, +10% Spell
Resist, [Unique] Each time you get a Kill or Assist, you gain +15 STR,
stacking up to 5 times. All stacks are lost upon death.
Shadowmourne: +450 Energy, +6% Movement
Speed, +20% Weapon Speed, +20% Crit Chance, [Unique] Your attacks
against Heroes spawn a shadow of the target for 3.5 seconds. The shadow
follows the target around, dealing 80% of it's Weapon Damage.
Small Hadron Collider: +450 Health, +6%
Time Scale, [Active] Teleport an 9-unit distance, then Stuns nearby
enemies in a 3-unit radius for 1 second. 30 second cooldown.
Agressor's Guise: +25 Strength, +60 Agility, +20% Cooldown Reduction, +6% Movement Speed,
Sliptide Scythe: +50 Agility, +18% Spell Resist, [Unique] Your attacks grant yourself +12% Spell Resist and +6% Movement Speed for 3 seconds.
Lethal Barb: +40 Agility, +20% Crit Chance, [Unique] Your Critical Strikes boost your Weapon Speed by 100% for 2 seconds.
Symphonic Seed: +50 Intelligence, +250
Health, [Unique] Each time you get a Kill or Assist, recover 20% of your
Maximum Energy and gain +50% Cooldown Reduction for 10 seconds.
Cerebro: +75 Intelligence, +22% Crit Chance, [Unique] Your Critical Strikes reduce all of your ability cooldowns by 4 seconds.
Shrink Ray: +60 Intelligence, +20% Weapon Speed, [Unique] Your attacks reduce the target's Weapon Damage by 35% for 3 seconds.
Hive Symbiosis: +50 Agility, +15% Lifesteal, [Unique] Nearby allied units in a 10-unit radius Heal you for 6% of their Physical Damage dealt.
Kinetic Battery: +20 Agility, +250 Energy,
+2x Energy Regen, +20 Weapon Damage, [Unique] You and nearby allies in a
10-unit radius gain +2 Energy Regen. [Active] Restore 250 Energy to
yourself and nearby allies in a 10-unit radius. 40 second cooldown.
Galactic Defender: +80 Weapon Damage, +18% Spell Resist, [Active] +1000 Shield for 5 seconds. 30 second cooldown.
Gravity Edge: +70 Intelligence, +8% Movement Speed, +20 Weapon Damage, [Unique] 50% of your Spell Damage becomes True Damage.
- Items removed:
Hunter's Hatchet
Truesight Observer Toolkit
Accelerator
Valor's Guise
Vernal Inhibitor
Star Treks
Morphing Boots
Void Steppers
Timewalker's Greaves
Vampiric Amulet
Ghosting Garb
Mechanics
- Added Cooldown Reduction. Each percentage point of Cooldown Reduction causes your cooldowns to tick faster.
- Replaced all current Time Scale with Cooldown Reduction (the attribute
no longer affects weapon speed caps and regeneration rates).
- "Time" has been relabeled to "Time Scale" (Time Scale is now the
highest value attribute, affecting your character's game clock). The
effect of Time Scale on cooldowns compounds linearly with Cooldown
Reduction.
- Heals are now accounted for, which means we can now add effects that boost or reduce Healing.
- Regeneration is now categorized as Reliable Healing (can never be reduced).
- Physical Leech renamed to Lifesteal.
- Spell Leech has been removed.
- All items now share the same cooldown (stacking item actives will give no strategic benefit).
- Base Movement Speed of all characters have been increased by 0.5.
- Base Critical Strike Damage increased to 150%, up from 125%.
Time Scale
- Time Scale on talents and abilities refer to the old version of Time
Scale. Talent vocabulary will be updated in the next patch.
Tychus.Findlay
- Ability toolkit reworked to improve performance and active gameplay.