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작성자 아이콘 Aelixir
작성일 2012-09-10 20:10:56 KST 조회 791
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Ash. Khastiana
Ash.Khastiana

CHANGELOGv1.6
  • Khala Hardened Shields no longer scale with Int. Instead: Khala Hardened Shields Energy Cost now scales with 10% Int at all levels. This is to reinforce players to conserve Energy.
  • Added Talents Section
  • Added Skill Order Section
  • Includes Detailed Information regarding talent builds according to player skill-cap and difficulty.
  • Detailed suggestions for each lane.
  • Tuned for all playstyles (Aggressive/Defensive/Utility Support-Ganker)
  • Officially Submited towards the Hero Competition. Please Enjoy.

*​For previous Change-logs check the very bottom of this suggestion post.

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INTRODUCTION

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Ash.Khastiana

"War is upon us, and wishing for peace will not make it so."

Khastiana is a protoss warrior. She calls herself a 5th level Khala adept, which enables her to enhance her shields, can experience moments of precognition in combat, and could make incredible leaps.

Strength - 41 + 8 Strength Gained Per Level (Main Attribute)
Agility - 24 + 3 Agility Gained Per Level
Intelligence - 25 + 4 Intelligence Gain Per Level

Learns Phase Shift, Khala Hardened Shields, Twin Cannon and Immortal Solace.

Attack range of 1.5
Movement speed of 2.8


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HERO INFORMATION

Affiliation: Templar Caste
Role: Caster/Tank
Theme: Skill-shot based Crowd Control - Initiator.

Immortal
Ash'Arak.Khastiana
Portrait: Selendis
Voice: Mothership

Starting Hitpoints: 929
Starting Mana:  325
Starting Damage:  20.5 ( 40.5 Including Primary Stat Bonus)
Starting Armor:  4 + *2
*(Inherent)


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HERO ABILITIES

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Heroic Passive: Xel'naga Clockwork

Portion of Strength is added to Intelligence:

During her journey to Shakuras, Khastiana learned much of the ancient ways of the Xel'naga. Upon her crippling injuries sustained as a Zealot warrior during her defense of an ancient Xel'naga temple on Artika, Khastiana was endowed with honors by her general Protoss Praetor Maudun with an ancient Immortal Prototype found within the very temple. This prototype has engineering far superior to that of any other Immortal known to the Protoss. The machine allows the very user the knowledge of all battles it has previously fought.

10% Strength + (1.11 * CharLvl)% Strength is additional Intelligence. (Totals to 30% Strength by level 18) 


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[Q] Phase Shift:

(Skill Shot) 
Khastiana Discharges energy phasing from current location to target a location dealing 10% maximum HP +(20% INT) at the initial location while stunning all nearby targets at the final location. 2 unit radius stun/damage. 

Level 1 - 10% maximum HP +(1% INT)% 0.75 Second Stun Duration.
Level 2 - 10% maximum HP +(2% INT)% 1.00 Second Stun Duration.
Level 3 - 10% maximum HP +(3% INT)% 1.25 Second Stun Duration.
Level 4 - 10% maximum HP +(4% INT)% 1.50 Second Stun Duration.

As a Level 5 Khala Adept, Khastiana can accelerate her mass to a velocity exceeding light allowing her to relocate her body effortlessly through the void. This technique takes so much force that some raw energy is discharged upon transit while some is carried with her upon exit.

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In Depth Skill Explanation:

This Skill is a solid utility skill with a capability to produce serious damage. This skill is capable of being used for initiation and escape, however, it has a lengthy cool-down and should be used with discretion. There is a cast-time delay of three quarters of a second to allow the opposition a chance to prepare. When the spell is being cast, the unit will stop moving and begin to spark, emitting blue static as a warning queue for enemies and for aesthetic purposes. The reason this skill's damage is based mainly off of your HP pool is to reinforce players to build Khastiana as a tank and not just as a pure caster. By end game with a health pool around 3-4 thousand and roughly 250 INT, you could theoretically do around 660-700 Spell Damage. This is of course, based upon the fact that you do indeed have 3k+ HP pool and roughly 300 INT. The damage is merely a reflection of a possible output when fully equipped.


Duration is 0.55-1.50 Seconds
Casting Range is 7 Units
Casting Time is 0.75 Seconds (Channeled)


Cooldown: 26/24/22/20 Seconds
Mana Cost: 100/125/150/175


Possible Uses:
Q -> onto target -> Stun
Q -> Away from target -> Damage
Q (when already on target) -> Damage & Stun
Q -> Escape (Possible Damage)

When Playing:

  • Try to surprise enemies by getting the jump on them.
  • Make sure that they can not see you charge your Phase Shift.
  • Great for initiating team fights and promoting enemies to focus you over other heroes.
  • Great Skill for Baiting opposing teammates out of position.
  • Find ways to save this skill so that you can use it to finish off overconfident chasers.

When Playing Against:

  • Make sure to keep your the distance the moment you see Khastiana casting her Phase Shift. This will at least allow you to avoid the damage dealt by the initial shockwave of her skill.
  • Try to always have vision on her. Make sure to scout any high-ground or other opportune areas in which she can get the jump on you.
  • Keep track of when she uses this spell. It has a lengthy cool down and there is very little Khastiana can do to escape without it.
  • If you are low health and are a melee hero, play it safe and back off if she can use this spell. Damage is only dealt on the location she departed from, while the stun deals no damage.
  • As with all heros who rely on skills for mobility, invest in a Moss-Berg Taser to ensure that she will not escape.

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[W] Khala Hardened Shields

(Toggle-able) 
Unit activates siege suppression shields: reducing all damage. Upon deactivation, increases damage dealt to Khastiana.
25 Energy to activate.  
10 second cool down post-deactivation at all levels.

Level 1 - 15% Damage Reduced.  25 Energy + (10% INT)/Second. Damage increased by 30% for 10 seconds after deactivation.
Level 2 - 20% Damage Reduced.  35 Energy + (10% INT)/Second. Damage increased by 25% for 10 seconds after deactivation.
Level 3 - 25% Damage Reduced.  45 Energy + (10% INT)/Second. Damage increased by 20% for 10 seconds after deactivation.
Level 4 - 30% Damage Reduced.  55 Energy + (10% INT)/Second. Damage increased by 15% for 10 seconds after deactivation.

Unlike any Immortal known to the Protoss, Khastianas vessel is imbued with the will of Khala. Through deep meditation and affixation upon this Khala, Khastiana has be able to infuse pure Khali Essence into the already impressive immortal Hardened Shields. This upgrade has come with a cost, requiring Khastianna time to recuperate her spirit after using the ability.

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In Depth Skill Explanation:

This is a pure utility skill. As a Tank, you will be initiating and taking damage, and at the same time, trying to focus your enemies into attacking you instead of some of your weaker allies. At some point you will need to mitigate a portion of that damage. This is where your Khala Hardened Shield comes into play. Very potent at mitigating damage all sources of damage, yet, comes with a price. You will have to retreat to find safety as you will eventually become vulnerable. Keep this in mind that once you start, you can not stop without exposing your weakness.

Duration is Toggle. (Until Mana is Expired)
Casting Range is Self
Casting Time is Instant.


Cooldown: 10 Seconds Post De-Activation (Cool-down begins as the Spell is Toggled Off or You run out of mana.)
Mana Cost: 25 at all levels to activate.

Possible Uses:
Q -> Initiate -> W to Sustain Damage
W -> Kite -> Q/E/R
Q -> R-> W To ward off Further Damage
W -> Bait ->Q Away

When Playing:

  • This tool is very handy for mitigating damage after initiating.
  • Make sure to watch your mana pool. Not only will you have no means to escape, but you will also be taking extra damage
  • Try to use this skill to mitigate burst spells from opponents.
  • When baiting, save this spell to be used right before you Phase Shift. It could possibly save your life during the vulnerable moment of cast-time when Phase Shifting to safety.
  • Judge your enemy. If low on energy and playing against a caster hero. Go ahead and use this spell to mitigate any last second fatal burst. Even if it gets toggled and you are vulnerable after the fact, you managed to escape.
  • If the enemy is an Auto Attacker and you are low on mana. Try taking your chances by not using this skill... Running out of energy by trying to mitigate damage could very well buy your opponent an opportunity to execute.

When Playing Against:

  • Try to avoid casting spells with long cool-downs when Khastiana already has this skill activated.
  • Make sure to harass her as much as possible in laning phase in order to force her to use this ability. Once it is toggled she is forced to either spend all her mana to avoid putting it on cool-down or retreat out of harms way for several seconds as the recoil of the ability makes her vulnerable at early levels.
  • Keep an eye on her energy. Force her to use her Q so that she has no means of escaping. Upon this point pump as much damage as you can into her, forcing her to use her shield. From here she is very vulnerable because it is merely an amount of time until she can no longer mitigate damage and instead takes more. Strike then.
  • Remember, you are in position as soon as she has expended her resources. Take advantage of those opportunities.

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[E] Twin Khali Cannon

(Skill Shot) 
Khastiana braces herself and launches her Khali infused twin cannons: blasting enemies that come in contact with the beam towards the far end of the projection.

Level 1 - Deals 20 + (30INT) Spell Damage per 0.5 seconds unit is struck by the beam. Mini Stuns as damage is dealt. Channeled for 2 seconds.
Level 2 - Deals 30 + (30% INT) Spell Damage per 0.5 seconds unit is struck by the beam. Mini Stuns as damage is dealt. Channeled for 3 seconds.
Level 3 - Deals 40 + (30% INT) Spell Damage per 0.5 seconds unit is struck by the beam. Mini Stuns as damage is dealt. Channeled for 4 seconds.
Level 4 - Deals 50 + (30% INT) Spell Damage per 0.5 seconds unit is struck by the beam. Mini Stuns as damage is dealt. Channeled for 5 seconds.

While being infused with the ancient machine, Khastiana used her gifts to re-live the last battle of the previous warrior of the ancient Immortal. Khastiana saw a tragic tale of an ancient Xel'naga who's thirst for power was unquenchable. The warrior learned of an extraordinary power that laid deep within the very Xel'naga Temple where Khastiana was crippled defending. The ancient power was said to have been strong enough to manipulate the realm of the Khala itself. The warrior discovered and delved into this newfound power, however, was unaware of a transcending protection placed upon it to make sure it never fell into the wrong hands. This warrior was stricken of his immortality at the very cost of this power and perished. With this insight, Khastiana learned that this power could only be obtained through just use of the Khala and not for selfish deeds. Being pure of soul, the bonds between this power and that of Khastiana were formed. Khastiana could now manipulate the very fabric of the Khala, embedding the raw energies into her Twin Cannons. 

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In Depth Skill Explanation:

By far one of the strongest single target crowd control's that would be implemented into Aeon of Storms, Twin Khali Cannons are designed to be a very difficult but equally rewarding skill shot spell designed to not only shut down individual targets, but to help manipulate the battlefield. Using this spell to indirectly isolate players or directly control team fights is a valuable asset to any team composition. The skill takes a total of 7 seconds to complete. Once the Skill has been activated, the user can not move until the beam has finished, however, during the first two seconds of casting time, the player is still free to cancel the skill (Like Drakes Ultimate). Any target that comes in contact with the beam itself will become the new designated target of the beam. For example. Khastiana fires at Zeratul who is standing immediately infront of her. Zeratul is now being pushed back every 0.5 seconds and stunned during this duration taking damage. If any enemy comes between the beam's connection, that enemy will become the new target of priority, releasing Zeratul from the beam's focus. This can subsequently happen until the end of the duration. If the beam has pushed its target to the maximum range of the beam, the target is released providing there is terrain for the target to walk upon.

Duration is 2/3/4/5 Seconds*  
*Units at the end of the beam are no longer effected by the spell providing there is walkable terrain for the given unit.
Casting Range is 10 Units.
Casting Time is 2 Seconds at all Levels

Cooldown: 36/32/28/24 Seconds
Mana Cost: 100/125/150/175 Energy


Possible Uses:
E -> Harass
E -> Push/Counter Initiate
E -> Manipulate Lane -> Q Clear Wave
W -> Bait -> E
Q -> E -> Push unit out of Position


When Playing:

  • This skill is one of your main Harass/Nuking skills along side Phase Shift.
  • Lure enemies out of position, Phase Shift behind them and push them further out of position with your Twin Cannons.
  • Focus this spell on Crowd Controlling enemies that are bunched up together. Landing this spell on as many enemies as possible helps organize further initiation for your team while disorienting enemies.
  • Use this spell to set up choke points with allies, or have your allies force enemies to run into it.
  • Use ramps to your advantage: having the time to prepare your beam for an unsuspecting enemy could be the difference between life and death.
  • Focus using this skill on enemies who require a lot of channeling in their abilities.
  • Try to get your enemies caught on walls trees cliffs. They will end up taking the full duration on the beam.
  • Aim yourself favorably so that enemies might be pushed into dangerous locations, such as into a friendly tower or into an irritated Daganoth.

When Playing Against:

  • Try to avoid casting spells with long cast times. Standing in one position will make you an easy target.
  • Save your stuns and crowd controls for when Khastiana is channeling her cannons. The cool-down is very long and it will buy you plenty of time to push her around.
  • Watch for choke points. She can easily cut you off.
  • Beware of High-ground. Being unable to see what she is doing could leave you dead.
  • Beware of walls or other Terrain, She can get a full duration of damage providing there is no walkable space behind you.
  • Play out in the open, the beam is not long enough to trap you.
  • Help teammates trapped in the beam by interfering with the beam. This will allow your allies a chance to escape.
  • Buy a Moss-berg Taser.
  • De-buff Immunity will provide you with complete immunity to the mini-stuns dealt by this ability. Investing into a Parallax Generator or the Protect talent could buy you valuable time to escape. Note that you will still be taking damage.

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[R] Ultimate Ability: Immortal Solace

Khastiana explodes draining all energy and dealing damage based upon energy spent to all units within an 8 unit range. Kastiana is then temporarily incapacitated and takes increased damage after using the ability. While incapacitated, Khastiana will recharge a portion of her energy. Spell Damage. 

Level 1 - Deals 35% energy spent as spell damage done. Incapacitated and damage taken from all sources increased by 30% for 4 seconds. Gains 30% maximum energy + (2% INT)%. Damage Dealt by this ability is reduced by 20% per every 2 Unit range away from Khastiana.
Level 2 -  Deals 45% energy spent as spell damage done. Incapacitated and damage taken from all sources increased by 25% for 4 seconds. Gains 30% maximum energy + (4% INT)%. Damage Dealt by this ability is reduced by 20% per every 2 Unit range away from Khastiana.
Level 3 -  Deals 55% energy spent as spell damage done. Incapacitated and damage taken from all sources increased by 20% for 4 seconds. Gains 30% maximum energy + (6% INT)%. Damage Dealt by this ability is reduced by 20% per every 2 Unit range away from Khastiana.


As Khastiana came to, she realized she was now a greater being. During her infusion, Khastiana was gifted by a second vision. This vision was of the great Executor Tassadar upon the day of his transcendence in the Khala as he destroyed the Overmind. Upon Tassadar's final moments, Khastiana witnessed the true essence of Being emit from Tassadar. She witnessed the immortal nature of the Khala. With insight of Tassadar's great deed, Khastiana too, has learned of the power of the Immortal. Khastiana can focus all of her Khala into one massive energy bomb. Upon detonation, all corruption is extinguished along side Khastiana herself. However, now one with the Immortal, Khastiana knows no death. She is revived back to consciousness as the Khala restores her being.

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In Depth Skill Explanation:

This is Khastiana's greatest ability. She can exhaust all her energy to deal a massive scale area of effect attack. This ability provides no team benefit other than damage. On a personal scale the skill can be used to restore Mana for key situations, sacrificing damage for possible energy. The skill has a three minute cool down and can be used to create an advantage during team fights. Khastiana will be rendered useless for 4 seconds taking amplified damage. Further damage amplification would be taken if Khala Hardened Shields were active prior to the event.  Aesthetically it would look like a large shield growing outwards from Khastiana and damaging all that it touches during the event. Khastiana would then power down (or turn dark and glow faintly) during the duration of her incapacitation.

Duration Instant -> 4 seconds Immoblized
Casting Range is 8 Units
Casting Time is 1 Second (Can not stop once cast)


Cooldown: 180/180/180
Mana Cost: 0 - Consumes all mana.


Possible Uses:
Q -> R (Teamfights)
R -> Mana Regen

When Playing:

  • Try to use this ability with as much energy as possible. It is based upon current energy.
  • Make sure to use this only on targets that you are sure will die. You will be very vulnerable after using this ability.
  • Positioning is key. Being as close as possible to your targets will ensure that they take maximum damage.
  • Try to avoid using your Khala Hardened Shields in junction with Immortal Solace as the damage amplification stacks and Khala Hardened Shields burns up your energy fast.
  • Don't be afraid to use this skill at the start of a team battle. Providing you have your team there, they should be able to buy you enough time to get back on your feet.

When Playing Against:

  • Keep track of how much energy Khastiana has at all times. Force her to use her abilities to help decrease the potential damage her ultimate ability can put out.
  • Khastiana requires a good second to activate her Immortal Solace. Buy a Lock Box as use it on yourself as you see her activating it and then clean her up afterwards.
  • As mentioned earlier, any form of crowd control will help relieve the threat Khastiana poses towards your team. Although very potent in one versus one, she will suffer when there is a team.
  • Try to be as far away as possible from Khastiana if you know you can not avoid the damage. Being further away will effectively negate more damage from her ultimate.
  • Invest in a Warp shard. This will allow you to escape to the outer, less lethal damage of Khastiana's Immortal Solace.
  • If you are still taking too much damage, invest into a Spell Buffer. Not only does it increase your movement speed, helping you gain range, but the active will be able to mitigate a large portion of the spell damage for your entire team.

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Talents


The following section goes over recommended Talent trees: Protect/Vitalize (0/11/14) - Protect/Vitalize (0/13/12) - Energize/Vitalize (0/10/15)



Primary Build: Standard Savvy

Difficulty: Easy

0/11/14


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A build that incorporates current standards of obtaining protect. Note that two points in Savvy will be extremely important for late game team fights, as the energy benefits from kills and assist as well as the added health will help you survive the downtime from Immortal Solace. This is the basic formula for less advanced players.


Secondary Build: Counter/Savvy

Difficulty: Moderate

0/13/12


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This build still runs Protect/Vitalize, however, capitalizes on the talent Counter to help deter auto-attack heros from focusing you during/post initiation. The fact that you will be damage amped could lead to substantial damage returned to the enemy allowing you a bit of breathing space as you engage and disengage a team fight. Notice that you will not have quite the same movement speed or the full benefits from Savvy.


Exceptional Build: No Protect - Energize

Difficulty: Severe

0/10/15


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This build is based around an All-In-Win strategy and is not really recommended unless you know exactly what you are doing. It is based around spamming/poking prior to initiation, then energizing while engaging with your Phase-Shift into Immortal Solace. This build will compliment a very aggressive play-style.




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Skill Order


The following is a brief representation of an optimal Skill order which possibly could be used. It is indeed situational but will expand into three roles - Carry-Mid/Long-Lane/Short-Lane.


Carry-Mid Skill Order: Utility Support/ Ganker


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Explanation: As a carry mid you are most likely soloing against another hero. With her given skill kit, Khastiana is very potent at a 1v1 scenario, providing the fact that you maintain a constant harass and land your skill-shots. Keep in mind that your basic attacks are indeed melee and that most of your harass will be based upon poking at range with your abilities. Proper management of your cool-downs and energy will be needed to ensure that you are prepared for any incoming ganks. Try to hold onto your Phase-shift as an emergency escape. A good plan could also be clearing waves as soon as possible so that you can proceed to gank side-lanes with your Phase-Shift. The primary focus here is leveling your ranged harass first while placing only one point into your other skills since they will used for utility till middle or late game.


Long-Lane Skill Order: Defensive


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Explanation: Long lane is a very dangerous lane for most melee heroes. Capitalizing on Khastiana's innate survivability will be crucial for survival while also solidifying your roll as a tank for early to mid-game team fights (if any). Make sure that you keep a good eye on who is missing as you are vulnerable ganks. Save your Phase-Shift to ensure your survival as you are highly vulnerable to ganks from mid.


Short-Lane Skill Order: Aggressive


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Explanation: Short lane can and will be the strongest lane for Khastiana. Early points in Phase-Shift will allow for great harass and initiation for your bottom lane mate to combo off high damage. The ability to get in quickly while maintaining the initiation with your Twin Khali Cannons will make easy zoning of your enemies. Be careful however, as you are very vulnerable to counter-ganks if you are the one initiating.

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Items Build/Synergy


The following table contains a brief guide containing information on how this character would be built in a competitive AoS scenario. Remember this is merely a suggestion and not necessarily the most viable build. All builds depend of variable circumstances particular to each game.







Starting Items
:Sustainer:Sustainer: Allows for early Health Points and lane sustain and is an essential component to your core item build.
:SpaceBattery:Space Battery: An alternative which also allows for Energy sustain which could prove useful for lane harass.
:Transporter:Transporter
Core Items
:IhanCrystal:Ihan Crystal: Provides exceptional burst damage to your abilities and increases your ultimates damage capabilities dramatically.
:NitrogenRetrofit:Nitrogen Retrofit: Increases both your survivability and damage out of your Phase Shift while further promoting your Twin Khali Cannon's Crowd-Control, also causes your ultimate to trigger a snare mechanic.
:TimewalkersGreaves:Timewalker's Greaves: Due to the high Energy consumption and long cool-downs of your abilities this is the most viable choice for movement.
:ChillingArtifact:Chilling Artifact: Energy and Timescale are both major benefactors to any Khastiana build.  
Luxury Items
:YamatoReactor:Yamato Reactor: Timescale/Strength/Inteligence: Incredible for landing tough cast time skillshots. Major Benefactor when casting your Ultimate Ability.
:OrganicCarapace:Organic Carapace: Strength is always welcome as it is converted to Intelligence thanks to Xelnaga Clockwork. Increased Hit Points will add increased damage to your Phase Shift if needed.
:ArgusCrystal:Argus Crystal: Pure Damage Item. Increases your Mana Pool Dramatically ensuring stronger Ultimates.
:ShrapnelCloak:Shrapnel Cloak: Solid Anti-AA. Useful for buying time when you are vulnerable.
:BarbedPlating:Barbed Plating: Since you take increased damage while you are vulnerable, might as well dish out more to AA Carries while you die.


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Original Template



CHANGELOGv1.5
  • Added Items Build/Synergies Table
  • Includes Detailed Information regarding useful items.

CHANGELOGv1.4.1

  • Added 0.75/1.00/1.25/1.50 Second Stun Duration Time to [Q]Phase Shift to clarify stun length and provide more incentive to level this ability.
  • Added Diagram to help explain [Q]Phase Shift.
  • This should combo much better with the [R]Immortal Solace and/or setting up your [E]Twin Khali Cannons at max level, while still being relatively weaker as a disable throughout early game.

CHANGELOGv1.4

  • Added 0.75/1.00/1.25/1.50 Second Stun Duration Time to Phase Shift to clarify stun length and provide more incentive to level this ability.

CHANGELOGv1.3

  • Changed name to Ash.Khastiana for simplicity.
  • Added 2 Unit range to E. 8 ->10.
  • Changed Ultimate so that damage is mitigated by 20% per 2 unit range away from the explosion.
CHANGELOGv1.2
  • (Added energy recharge to ultimate)
  • Edited Ult damage % to be more realistic.

CHANGELOGv1.1
*Older content.
Heroic Passive: Portion of Strength is converted to Intelligence: 10% + (1.11 * CharLvl)% Strength is converted to Intelligence. 

Q: (Skill Shot) Unit Discharges energy phasing from current location to target location dealing 10% maximum HP +(20% INT) at the initial location while stunning all nearby targets at the final location. 0.5 second cast time 7 Unit Cast range at all levels. 2 unit stun range/damage. 
Lvl 1: 26 Second CD Stun length: 0.55 Seconds
Lvl 2: 24 Second CD Stun length: 0.75 Seconds 
Lvl 3: 22 Second CD Stun length: 0.95 Seconds 
Lvl 4: 20 Second CD Stun length: 1.15 Seconds 

W: (Toggle-able) Unit activates siege suppression shields reduces all damage, upon deactivation, increases damage dealt to the unit. 25 Energy to activate.  
10 second cool down post-deactivation at all levels.

Lvl 1: 15% Damage Reduced + (5% INT) 25 Energy/Second Damage increased by 30% for 10 seconds after deactivation. 
Lvl 2: 20% Damage Reduced + (5% INT) 35 Energy/Second Damage Increased by 25% for 10 seconds after deactivation.
Lvl 3: 25% Damage Reduced + (5% INT) 45 Energy/Second Damage increased by 20% for 10 seconds after deactivation.
Lvl 4: 30% Damage Reduced + (5% INT) 55 Energy/Second Damage increased by 15% for 10 seconds after deactivation.

E: (Skill Shot) Braces Self and launches a gravity cannon blasting enemies that come in contact with the beam airborne and towards the far end of the projection. 2 second cast time at all levels 
Lvl 1: 20 Second CD Deals 85 + (45% INT) Spell Damage 
Lvl 2: 18 Second CD Deals 130 + (45% INT) Spell Damage 
Lvl 3: 16 Second CD Deals 175 + (45% INT) Spell Damage 
Lvl 4: 14 Second CD Deals 215 + (45% INT) Spell Damage 

R: Unit explodes draining all mana and dealing damage based upon mana spent to all units within an 8 unit range. This unit is then temporarily incapacitated and takes increased damage after using the ability. While incapacitated, hero will recharge a portion of his energy. Spell Damage 120 second cooldown at all levels. Instant Cast. 

Lvl 1: Deals 45% mana spent as damage done. Incapacitated and damage taken from all sources increased by 30% for 4 seconds. Gains 30% maximum energy + (2% INT)%. 
Lvl 2: Deals 50% mana spent as damage done. Incapacitated and damage taken from all sources increased by 25% for 3 seconds.
Gains 30% maximum energy + (4% INT)%.
Lvl 3: Deals 55% mana spent as damage done. Incapacitated and damage taken from all sources increased by 20% for 2 seconds.
Gains 30% maximum energy + (6% INT)%.



출처:http://www.aeonofstorms.com/index.php?/topic/127-v16our-duty-is-eternal-ashkhastiana-talentsskill-order/

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플레이공고 (2012-09-11 22:33:14 KST)
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드디어 이런 자체 프리뷰도 해주네 껄껄
플레이공고 (2012-09-11 22:33:42 KST)
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난 군심 베타하러 가야디
닉네임: 암호:
롤토체스 TFT - 롤체지지 LoLCHESS.GG
소환사의 협곡부터 칼바람, 우르프까지 - 포로지지 PORO.GG
배그 전적검색은 닥지지(DAK.GG)에서 가능합니다
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