Source: ThanatoZ
The following information are bugs and things I believe should be changed....
Bugs:
- Vorpal Javelin's stun causes a short period of time of invulnerability to abilities. For example, I javelin an enemy and Neuro uses brine's pull. Effect? No pulling of enemy. This glitch happens even when one Javelin is sent right after another. This glitch prevents the following:
- Brine pull
- Javelin Stun
- Flare Gun damage
- Cain's Missile from hitting
- Sunflare Gun damage
- Most projectiles from doing the right effect
- Vorpal Surge causes the cancellation of projectiles and abilities to be canceled as well depending on the angle and the distance it travels. Examples:
- Unix tentacle (Brain sap) ult
- Cain's Missiles
- Vorpal Surge between highland to lowland and vice-versa does not display landing zone correctly (Vorpalanimation appears as if he's gonna fall short of landing zone)
- In the right distance, Impact Dial towards Zeratul's Chronosphere ult allows you to land on the other side of the chronosphere as if it was a giant planar.
- Grunty's Shawtgun does not affect Marine King's mind-controlled tanks (at least at very close range).
- Maar's Level 1 and Level 2 red fireballs do not cast if close to a terrain change or if trees are in your face.
- Phantom Menace sub-pieces cost more than the entire item (wtf? lol). In my opinion, it should be more expensive.
- Maar's shields does not cast fast enough (you shield a friendly from enemy fire but the shield did not appear in time but you wasted the orb).
- Nova's cloak debuffs abilities when casting (if timed right). Abilities include:
- Unix fungal
- Unix tentacle ult
- Cain's missiles
- Flare gun/Sunflare Gun
- Etc.
- System.Cyprus' blink glitches. If under enemy fire, Cyprus blinks to destination but becomes stuck until blink cooldown is done. Then he can move. Happens frequently and annoys me specially since I tend to use him.
- System Cyprus' blink glitches right before silenced or stunned. Rocks built by the blink follow where you wanted to blink towards to but Cyprus is still at the original point. Can only be undone by a stun and even if it is... you still have rocks in your face and a cooldown time for blink.
- Pathing errors with Micro.Gravitus. He sometimes gets stuck on the edges of terrain and starts dancing for some odd reason. (I danced while my teammate was dying.... was funny but sad lol)
- Pathing errors on bottom right of map. On top of Protoss's Tower 1 of bottom lane, the tiny little lake causes pathing errors. Before AoS did its last terrain update, the messed with the lake size and made it smaller. Even though it is smaller, heroes cannot be sent there or they will just walk up to the highland. Caused me many deaths since my character decided to walk back to enemy fire.
- Stacked heroes/minions still cause problems selecting abilities towards them. I have used Cyp's ult vs Kerrigan and Crackling and it aimed a minion. Stressful.... lol.
Changes:
- Make Vorpal's Javelin hover past Kerrigan's broodlings. It is a waste of ability if you can't even use it. Extremely diffult to hit the enemy with javelin when there is broodlings all over.
출저: http://clanaxis.boards.net/thread/146/aos-bug-reports