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작성자 아이콘 Narae_판타지
작성일 2013-08-13 09:49:56 KST 조회 470
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[종족게 긴급속보]DK의 밸런스 패치 계획구상안

출처: http://us.battle.net/sc2/en/forum/topic/9628133352#1 
1. Overseer speed buff (after upgrade) 

TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.

2. Combine mech ground and air upgrades

We don't think Terran is struggling, but do think mech in general has been weak throughout HotS. We tested this specific change a bit in the beta, and we have some idea of how much better mech will be, but a lot has changed since then, so we'd like to actually have players playtest it again. 

Right now, it's looking like the only area where Terran might be weak is late game PvT, but it’s debateable. If so, this change would address that area, because upgrading Vikings that are really core in the matchup will also help with the Hellbat transition in the late game.

3. Vipers start with full energy

We’ve been discussing various options for the Zerg both internally and with top players and casters around the world, and we feel that this change might be a good place to start testing. 

We don't know yet whether we want to increase the rate of Vipers’ spells, and thought it might be cool if Vipers come out of the box at full strength, so their first use has a much bigger impact. It’s possible that we can both increase the strength of Zerg in the late game and bring back a fun strategy that we’re seeing a bit less lately. 

Again, please remember none of these changes are final. We're still constantly watching our ladder data and the highest level tournament games. As we all know, something that looks overpowered right now can change for top players in a matter of 1-2 weeks. We want to know as much as possible about how changes like these play out, so we’re ready when changes are needed.

Thank you!



요약: 


1. 감군 이속 상향(이속업 이후)

2. 메카닉 공중/지상 업그레이드 통합

3. 살모사 생산시 풀에너지

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
신고 사유를 입력하십시오:

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아이콘 FogMaster (2013-08-13 10:17:57 KST)
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센스 이미지를 등록해 주세요
메카닉 공중/지상 업그레이드 통합되면, 후반에 쌩뚱맞게 8벤시 띄우는 뭐 이런전략도 쓸 수 있겠네요.
토스전에서 바이킹때매 공방업 눌러놨던거, 깜짝 메카닉 전환도 예전보단 더 수월해질듯 하니,,, 프로 선수들이 더 재밌는 경기 만들어주길 '';;
아이콘 22222222222222 (2013-08-13 10:22:54 KST)
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센스 이미지를 등록해 주세요
살모사풀에너지로나오는게 그러케 큰 버픈가요?
아이콘 펩시콜라 (2013-08-13 10:32:04 KST)
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센스 이미지
테저전에서는 살모사가 메카닉 안가는 이상 안나오지만 저프전에서는 살모사가 풀에너지로 나온다면 여왕 울트라 체재에 엄청나게 힘을 실어주죠. 스트레이트 군락 이후 살여울링으로 한번 타이밍 잡으면 프로토스 굉장히 힘들껍니다/
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