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작성자 아이콘Kranus
작성일 2008-07-18 13:45:34 KST 조회 1,886
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[리치왕의 분노] 성기사 변경점

-모든 오라는 공격대 구성원에게까지 영향을 끼칩니다.

-보호 특성의 "직감"이 1단계로 이동되었습니다. 이제는 회피 확률을 1/2/3/4/5% 상승시킵니다.
 
-보호 특성의 "응징의 방패"의 시전 시간이 0.5초로 감소하였으며, 멍해짐 효과의 지속 시간이 10초로 증가하였습니다.

-응징의 격노는 더이상 참을성 효과를 유발하지 않습니다. 대신 공격력 증가 효과가 20%로 감소하였으며, 치유량이 20%만큼 증가하게 됩니다.

-자유의 축복이 "자유의 손길"로 명칭 변경됩니다. "손길"계열 주문은 한 번에 하나의 타겟에게만 걸 수 있으며 기본 마나의 6%만큼의 마나가 소모됩니다.

-빛의 축복과 상급 빛의 축복이 제거되었습니다. 빛의 축복 효과는 모든 관련 기술에 포함됩니다. (말하자면 패시브 빛축)

-보호의 축복이 "보호의 손길"로 명칭 변경됩니다. "손길"계열 주문은 한 번에 하나의 타겟에게만 걸 수 있으며, 기본 마나의 6%만큼의 마나가 소모됩니다.

-희생의 축복이 "희생의 손길"로 명칭 변경됩니다. 희생의 손길은 오직 하나의 레벨만을 가지며 데미지의 20%만큼을 대신 받게 되고, 12초 동안 지속되며, 쿨타임이 2분으로 증가합니다. 손길"계열 주문은 한 번에 하나의 타겟에게만 걸 수 있으며, 기본 마나의 6%만큼의 마나가 소모됩니다.

-구원의 축복이 "구원의 손길"로 명칭 변경됩니다. 구원의 손길은 10초 동안 매 초마다 대상의 위협 수준을 2%만큼 감소시키며, 지속시간동안 대상의 모든 공격력 및 치유량이 10%만큼 감소합니다. 손길"계열 주문은 한 번에 하나의 타겟에게만 걸 수 있으며, 기본 마나의 6%만큼의 마나가 소모됩니다. (너..너프?!?!?!!?)

-징벌 특성의 "자각"은 이제 근접 및 주문 치명타 적중률을 증가시킵니다.

-신성 특성의 "천상의 지능"이 2단계로 이동되었으며, 총 지능을 3/6/9/12/15%만큼 증가시킵니다.

-성스러운 중재의 쿨타임이 20분으로 감소하였습니다.

-신의 가호와 천상의 보호막은 이제 기본 마나의 3%만큼을 소모합니다.

-징벌 특성의 "신성한 목적"이 이제 주문과 원거리 치명타에 적중당할 확률도 1/2/3%만큼 줄여 줍니다.

-신성 특성의 "천상의 힘"이 보호 특성의 1단계로 이동되었습니다.

-상급 구원의 축복이 제거되었습니다.

-심판의 망치는 이제 기본 마나의 3%만큼을 소모합니다.

-천벌의 망치는 이제 신성 주문이 아닌 징벌 주문으로 간주됩니다. 소모 마나가 감소하였으며, 발사 속도가 증가하였고, 대상의 생명력이 35% 미만일 때부터 사용 가능해졌습니다.

-신성 특성의 "치유의 빛"이 2단계로 이동되었습니다.

-보호 특성의 "신성한 방패"의 쿨타임이 8초로 감소하였습니다.

-신성 특성의 "신성 충격"은 이제 적에게 사용할 때는 20미터, 아군에게 사용할 때는 40미터의 사거리를 가집니다. 쿨타임이 6초로 감소하였습니다.

-Holy Wrath는 이제 즉시 시전되며, 3초간 대상을 기절시킵니다. 쿨타임이 30초로 감소하였고 사거리가 10미터로 감소하였습니다.

-신성 특성의 "계시"가 3단계로 이동하였습니다.

-보호 특성의 "집중의 오라 연마"가 신성 특성으로 이동되었습니다.

-집중의 오라 연마는 신성 특성의 4단계에 위치하게 됩니다.

-보호 특성의 "기원의 오라 연마"가 4단계로 이동하며 총 3개까지 찍을 수 있게 변경됩니다. 기원의 오라 연마는 기원의 오라로 인한 방어도를 17/34/50%만큼 상승시키며, 기원의 오라의 영향권 하에 있는 대상의 받는 치유량을 1/2/3%만큼 증가시킵니다.

-보호 특성의 "심판의 망치 연마"는 이제 심판의 망치의 쿨타임을 10/20/30초 만큼 감소시킵니다. (우 우왕 30초 스턴!!)

-보호 특성의 "정의의 격노 연마"의 위협 수준 증가 효과는 기본 스킬에 포함됩니다. 이 특성은 여전히 모든 데미지를 2/4/6%만큼 줄여 줍니다. 

-징벌 특성의 "고결의 오라 연마"의 이름이 "고결한 응보"로 변경됩니다. 이제 "응보의 오라"의 영향을 받는 대상의 모든 공격력을 2%만큼 증가시킵니다.

-신성 특성의 "정의의 문장 연마"가 1단계로 이동되며 XXX로 명칭 변경됩니다.(아직 미정인듯) 이제 정의의 문장, 복수의 문장, Seal of Corruption(부패의 문장??)에 영향을 미칩니다.
징벌 특성의 "성전사의 문장 연마"가 "성전사의 심장"으로 변경되며, 모든 심판 효과에 크리 3%가 적용되도록 변경됩니다.

-응징의 심판은 더이상 공포 효과를 방지하지 못합니다. 오직 NPC가 달아다는 것만을 방지합니다.

-신의 축복이 더이상 모든 마나를 소모하지 않게 되며, 쿨타임이 20분으로 감소합니다.

-신성 특성의 "순결한 마음"이 2개까지 찍을 수 있게 되며, 저주와 질병에 저항할 확률이 25/50%만큼 증가하도록 변경됩니다.

-보호 특성의 "보루"가 2단계로 이동됩니다.

-징벌 특성의 "참회"가 기본 마나의 9%를 소모하게 되며, 지속 시간이 1분으로 증가합니다. (PvP에서는 10초) 이제 악마, 용족, 거인, 인간형, 언데드 몬스터에게 사용 가능합니다.

-응보의 오라로 인한 피해가 증가하고, 신성 주문 공격력에 기반하여 피해를 입힙니다.

-정의의 격노는 이제 신성 데미지로 인한 위협 수준을 90%만큼 증가시킵니다.

-신성 특성의 "축복받은 빛"이 신성 충격의 극대화 적중률도 올려 줍니다.

-징벌 특성의 "고결의 오라"는 삭제되었습니다.

-응징의 문장, 심판은 1레벨만 가지게 되며, 기존의 응징의 문장 2레벨이 가지고 있던 모든 효과를 포함합니다.

-성전사의 문장은 삭제되었습니다. 성전사의 심판의 기존 효과는 관련된 다른 모든 스킬에 포함됩니다. (패시브 성전사심판!!)

-복수의 문장의 도트 데미지의 지속시간이 18초로 증가하였습니다.

-신성 특성의 "영적인 집중력"이 1단계로 이동되었습니다.

-보호 특성의 "극기"가 2단계로 이동되었습니다. 이제 기절에 대한 저항력을 10/20/30%만큼 증가시키며, 버프 해제 주문에 저항할 확률이 10/20/30%만큼 증가합니다.

-보호 특성의 "강인함"이 3단계로 이동됩니다.

-"언데드 퇴치"가 제거되었습니다. "악령 퇴치"가 이제 24레벨에 배울 수 있게 되며, 기본 마나의 9%만큼을 소모합니다.

-신성 특성의 "굳은 신념"이 2단계로 이동됩니다

 

 

Paladin

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.

 

영어 원문 출처는 http://www.mmo-champion.com/

번역 출처는 http://www.playforum.net/wow/board.comm?action=read&iid=10152035&pageNo=0&articleNum=95941&idx=0

 

 

새 스킬 추가는 아직 없는 것 같고,

기존 스킬/특성 변경점만 있네요.

 

1. 구원의 축복 -> 구원의 손길

(수정 - 평온의 토템도 삭제됐다네요.)

 

2. 참회의 지속시간이 1분으로 증가

이제 징벌기사도 메즈딜러

 

3. 새로운 스킬 범주인 '손길'(Hand)의 등장 

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
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