작성자 | 젖소왕가몬 | ||
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작성일 | 2014-04-10 14:14:32 KST | 조회 | 884 |
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제목 |
공찾 시스템에 관한 심리학 논문도 있네요 ㅋㅋㅋ
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A social scientific framework for social systems in online video games: Building a better looking for raid loot system in World of Warcraft
Travis L. Ross a, Lauren B. Collister
요약
This paper examines social behavior in the online video game World of Warcraft. Specifically focusing on one element of social design: the behavior of players in the first release of Looking-for-Raid (LFR) loot system of World of Warcraft. It uses lens of economic game theory, combined with Williams (2010) mapping principle and a modern theoretical account of human decision-making, to explore how theory about individual interactions in well-defined contexts (games) can explain collective behavior. It provides some support for this theoretical approach with an examination of data collected as part of an ethnographic study, through focus groups, and a survey distributed to 333 World of Warcraft players. It concludes with a discussion of the results and some guidelines for predicting collective outcomes in certain types of online games using the introduced framework.
심리학 논문 찾다가 발견한건데 공찾 루팅시스템에 관한 연구인 듯 하네요 ㅋㅋ(아마도 4.3 패치 당시 초기)
영어에 관해서 좀 까막눈이다보니 잘 이해는 못하겠고 해석해주실 수 있는 아구자 분 있으려나
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