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작성자 danihel
작성일 2011-09-07 15:20:56 KST 조회 477
제목
New patch notes, Cyprus buffed
  1. 4.11 Private Beta Patch Notes (Do not discuss on forums.)
  2.  
  3.  
  4.  
  5. Gameplay
  6. - Modified loading screen.
  7. - Added Jim.Raynor
  8. - New command: "-hl" (Hero Lock).  Locks your selection to your hero, preventing you from selecting enemy
  9.  
  10. units.
  11. - Floating Combat Text (-fct) has been removed for issues regarding latency.
  12. - Added Crit Chance, heroes start with 0% Crit Chance.  Crit Chance determines the probability of a Critical
  13.  
  14. Strike from physical attacks (all physical damage can critically strike).
  15. - Added Crit Damage, heroes start with 100% Crit Damage.  Crit Damage determines the damage bonus resulting
  16.  
  17. from a Critical Strike.  100% Crit Damage means +100% damage dealt.
  18. - Critical Strikes are now affected by armor.
  19. - Pools now regenerate shields at the rate of 7% per second.
  20. - Creeps no longer start with armor.
  21. - Creeps now gain +0.6% Damage Resist per stack of scaling.
  22. - Creeps now gain 5% of their base health/shield per stack of scaling (every 7 minutes), instead of 20 health
  23.  
  24. per stack.
  25. - Talent systems added.
  26. - Game now supports up to 3 spectators.
  27. - Creep movement speed is now 2.85, up from 2.25.
  28. - Heroes now start with two additional abilties: Vitalize and Energize
  29.  
  30. Vitalize: Restore 100+(LVL*10) health to yourself, and 50% of that to nearby heroes.  Heals for 50% less if
  31.  
  32. the target has been healed in the last 8 seconds.  5 minute cooldown.  This ability is removed upon learning
  33.  
  34. Shrivel, Evasion, or Flash.
  35.  
  36. Energize: Restore 150+(LVL*15) energy to yourself, and 50% of that to nearby heroes.  Restores 50% less if
  37.  
  38. the target has been healed in the last 8 seconds.  5 minute cooldown.  This ability is removed upon learning
  39.  
  40. Sprint, Last Stand, Reboot, or two T1 Talent Abilities (Shrivel/Evasion/Flash).
  41.  
  42.  
  43.  
  44.  
  45. Talents
  46. - Players start with 25 talents that can be distributed amongst 3 trees.
  47. - Players can save up to 5 builds.  Builds can be renamed and reset.  If you have not yet configured your
  48.  
  49. build, a default build is set in place for you.
  50. - Hero Select UI modified to include Talent build selection.  Builds will only be applied to your hero during
  51.  
  52. hero select.  Modifying them during the course of a game will have no effect on your character.
  53.  
  54. Mental Focus 1  +0.5% Spell Damage
  55. Mental Focus 2  +0.5% Spell Damage
  56. Hunter's Edge 1 +4% Weapon Damage against non heroic units.
  57. Hunter's Edge 2 +4% Weapon Damage against non heroic units.
  58. Deadly Aim 1    +1% Crit Chance
  59. Deadly Aim 2    +1% Crit Chance
  60. Deadly Aim 3    +1% Crit Chance
  61. Instinct 1      +1% Time Scale
  62. Instinct 2      +1% Time Scale
  63. Instinct 3      +1% Time Scale
  64. Malice 1        Your critical strikes lower the target's armor by 25 for 6 seconds.
  65. Malice 2        Your critical strikes lower the target's armor by 25 for 6 seconds.
  66. Malice 3        Your critical strikes lower the target's armor by 25 for 6 seconds.
  67. Madness You gain +3% Weapon Damage for 5 seconds after using an ability.
  68. Sharpened Steel 1       +2% Critical Strike Damage
  69. Sharpened Steel 2       +2% Critical Strike Damage
  70. Sharpened Steel 3       +2% Critical Strike Damage
  71. Shrivel [Ability] Reduce a target's Spell Damage, Weapon Damage, and Movement Speed by 50% for 5 seconds. 5
  72.  
  73. minute cooldown.
  74. Might 1 +2% Weapon Damage
  75. Might 2 +2% Weapon Damage
  76. Might 3 +2% Weapon Damage
  77. Haste 1 +1% Time
  78. Haste 2 +1% Time
  79. Disorienting Blow       Your attacks have a 10% chance to reduce the target's movement speed by 50% for 3
  80.  
  81. seconds..
  82. Sprint  [Ability] You deal 12% more damage, and gain +25% movement speed for 15 seconds.  5 minute cooldown.
  83.  
  84. Heat Resistant 1        +0.5% Spell Resistance
  85. Heat Resistant 2        +0.5% Spell Resistance
  86. Heat Resistant 3        +0.5% Spell Resistance
  87. Reflex Training 1       2% Evasion
  88. Reflex Training 2       2% Evasion
  89. Reflex Training 3       2% Evasion
  90. Artful Dodger   On dodge, increase your movement speed by 10% for 6 seconds.
  91. Enduring Pulse 1        +0.1 Health Regeneration
  92. Enduring Pulse 2        +0.1 Health Regeneration
  93. Enduring Pulse 3        +0.1 Health Regeneration
  94. Hardened Steel 1        +50 Armor
  95. Hardened Steel 2        +50 Armor
  96. Hardened Steel 3        +50 Armor
  97. Impunity        Reduce all incoming damage by 2.
  98. Fortitude 1     +25 Health
  99. Fortitude 2     +25 Health
  100. Fortitude 3     +25 Health
  101. Evasion [Ability] 50% Evasion for 8 seconds.  5 minute cooldown.
  102. Resilience 1    0.5% Damage Resistance
  103. Resilience 2    0.5% Damage Resistance
  104. Templar's Resolve 1     +1% Weapon Speed and Spell Damage
  105. Templar's Resolve 2     +1% Weapon Speed and Spell Damage
  106. Templar's Resolve 3     +1% Weapon Speed and Spell Damage
  107. Counter 15% chance to counterattack when damaged by a physical attack, returning 100% of the damage.
  108. Last Stand      [Ability] You gain 30% of your maximum health for 20 seconds.  After the effect expires, the
  109.  
  110. health is lost.  5 minute cooldown.
  111.  
  112. Energy Reserves 1       +20 Energy
  113. Energy Reserves 2       +20 Energy
  114. Ocular Implants 1       +1 Sight Radius
  115. Ocular Implants 2       +1 Sight Radius
  116. Commitment 1    Respawn time reduced by 7.5%
  117. Commitment 2    Respawn time reduced by 7.5%
  118. Regeneration 1  Recover 0.03% of your missing health and energy per game second.
  119. Regeneration 2  Recover 0.03% of your missing health and energy per game second.
  120. Regeneration 3  Recover 0.03% of your missing health and energy per game second.
  121. Brainstorm 1    +0.08 Energy Regeneration
  122. Brainstorm 2    +0.08 Energy Regeneration
  123. Brainstorm 3    +0.08 Energy Regeneration
  124. Avarice You gain an additional 2 minerals every 10 seconds.
  125. Gifted Pupil 1  +2% Experience Gain
  126. Gifted Pupil 2  +2% Experience Gain
  127. Swiftness 1     +1.5% Movement Speed
  128. Swiftness 2     +1.5% Movement Speed
  129. Flash   [Ability] Teleport up to 6 units away.  5 minute cooldown.
  130. Prodigy 1       +2% Time Scale
  131. Prodigy 2       +2% Time Scale
  132. Brain Surgeon 1 After using an ability, you gain +3% Time Scale for 2 seconds.
  133. Brain Surgeon 2 After using an ability, you gain +3% Time Scale for 2 seconds.
  134. Savvy 1 Each time you kill or assist a hero kill, you recover 10% health and energy.
  135. Savvy 2 Each time you kill or assist a hero kill, you recover 10% health and energy.
  136. Reboot  [Ability] Reduce all cooldowns by 8 seconds.  5 minute cooldown.
  137.  
  138.  
  139.  
  140. Serrated Cleaver
  141. - Damage increased to 35, up from 30.
  142. - Passive removed.
  143. - Now grants +13% Crit Chance.
  144.  
  145. Pulse Hammer
  146. - STR bonus increased to 200, up from 130.
  147. - Damage bonus increased to 35, up from 30.
  148. - Recipe cost increased to 1400, up from 700.
  149. - Passive is now unique.
  150. - Passive reworked: 25% chance to stun for 1 second and deal 40 bonus damage.  If the target is more than 1.5
  151.  
  152. units away, the chance to stun is reduced to 10%.  3 second internal cooldown.  Passive does not stack.
  153.  
  154. Darksteel Titan
  155. - Damage bonus increased to 80, up from 60.
  156. - Cast range of Marines increased to 50 units. up from 40.
  157.  
  158. Infernal Shard
  159. - Passive removed.
  160. - Now grants +15% Crit Chance.
  161. - Now grants +10% Crit Damage.
  162.  
  163. Twin Paradox Isolator
  164. - Recipe cost increased to 900, up from 500.
  165.  
  166. Primal Gutter
  167. - Passive removed.
  168. - New Passive: Units attacking you will lose 10% MS and AS for 1.5 seconds.
  169. - Weapon damage bonus removed, down from 10.
  170. - Now grants 175 health.
  171. - Recipe cost increased to 900, up from 600.
  172.  
  173. Hand of Mengsk
  174. - Damage amplification decreaesd to 20%, down from 30%.
  175. - Now lasts 8 seconds, down from 13.
  176.  
  177. Sanctum Relic
  178. - Reduced animation density to 8:1, down from 3:1.
  179. - Reduced lifesteal to 17%, down from 20%.
  180.  
  181. Smoke Screen
  182. - No longer inherits colors from the owner.
  183.  
  184. Psiblaster Beacon
  185. - Laser beams from Psiblaster Marines are now green
  186.  
  187. Psionic Lasher
  188. - Now drains 45 energy, up from 35.
  189.  
  190. Hyperion Shield Generator
  191. - Active removed:
  192. - New Active: Increase your Time Scale by 100% for 6 seconds.  During this time, you take 25% less damage.
  193.  
  194. Sunflare Gun           
  195. - Damage increased to 300 +20% of primary attribute, up from 400.
  196. - Damaged units no longer recieve -90% Time Scale.
  197.  
  198. Isomorphic Pyre
  199. - Damage bonus changed to 4% of the target's maximum health.
  200. - Bonus damage is now spell damage instead of true damage.
  201. - Passive damage bonus is now unique.
  202.  
  203. Spell Buffer
  204. - Shield bonus reduced to 100, down from 150.
  205.  
  206.  
  207.  
  208. Vagabond.Darpa
  209. - Sonic Grenade now silences properly at levels 2,3,4.
  210. - Sonic Grenade range increased to 7, up from 5.5.
  211. - Attack range increased to 5, up from 4.5.
  212. - Tracking Spider now deals 30/45/60/75 (+5% AGI) damage, up from 20/35/50/65 (+4% AGI) damage.
  213. - Desperado Jump range increased to 7/9/11, up from 6/7/8.
  214.  
  215. System.Cyprus
  216. - Added icons.
  217. - Kingdom of Terra reworked: Each time a unit dies near Cyprus, a Stone Pillar is raised in its place for 6
  218.  
  219. seconds.
  220. - Terrablink cooldown increased to 25/22/19/16, up from 15/13/11/9.
  221. - Terrablink energy cost increased to 120 at all levels, up from 60.
  222. - Terrablink now leaves behind a trail of Stone Pillars, up to 4, based on the distance traveled.
  223. - Seismic Wave damage decreased to 50/75/100/125 (+10% INT) immediate damage, down from 60/90/120/150 (+7%
  224.  
  225. INT).
  226. - Seismic Wave pillar bonus damage decreased to 15/20/25/30 (+1% INT) per pillar, down from 20/30/40/50 (+2%
  227.  
  228. INT).
  229. - Seismic Wave pillar bonus damage area of effect increased to 3.5, up from 2.7.
  230. - Seismic Wave cooldown increased to 10 at all levels, up from 9.
  231. - Fist of Gaia cooldown increased to 90/80/70, up from 90/75/60.
  232. - Fist of Gaia cast range increased to 8, up from 7.
  233. - Attack range increased to 5.5, up from 5.3.
  234.  
  235. Egon.Stetmann
  236. - Causatic Salve now heals/damages for 75/100/125/150 (+10% INT), up from 75/100/125/150 (+4% INT).
  237.  
  238. Roulette.Jackson
  239. - Optic Beam damage increased to 30/45/60/75 (+8% INT) up from 30/45/60/75 (+7% INT).
  240.  
  241. Shadow.Geminus
  242. - Shade damage increased to 90/170/250/330 (+10% AGI), up from 90/150/210/270 (+7% AGI).
  243.  
  244. Subterran.Unix
  245. - Added icons.
  246. - Metabolic Parasite base damage inceased to 40/70/100, up from 30/50/70.
  247. - Infested Airborne Division units now have 30% Spell Resistance.
  248.  
  249. Vorpal.Valedict
  250. - Vorpal Spheres now turn red as they decay.
  251. - Dark Matter no longer affects Neutral Creeps.
  252. - Fixed a bug causing Dark Surge to instakill players in Chronosphere.
  253.  
  254. Sarah.Kerrigan
  255. - Changed icon for Exhume.
  256.  
  257. Geminus.Boros
  258. - Spell Storm now prevents you from using other abilities.
  259. - Spell Storm damage reduced to 60/80/100/120 (+2% STR), down from 70/90/110/130 (+3% STR).
  260. - Omnislash no longer deals splash damage.
  261. - Psionic Bola is no longer intercepted by Light units.
  262. - Burning Blade now deals spell damage, instead of pure damage.
  263.  
  264. Chuck.TBone
  265. - Fixed tooltip error in Capactitive Clip (6% -> 9%).
  266. - Echo Matrix no longer procs off Light units.
  267.  
  268. Molgloo.Grunty
  269. - Added icons.
  270. - Swamp Trap now reveals a small area of radius 2 around itself.
  271.  
  272. BioTron.Tyrannitus
  273. - Fixed tooltip error in Hive Master (2% -> 4.5%, 2% -> 2.5%).
  274. - Infected Civilians now deal 60% less damage to structures.
  275.  
  276. Lord.Zyrkhan
  277. - Overdrive damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
  278. - Blinkstorm damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
  279.  
  280. Infernal.Mandrake
  281. - Cast range of Molten Lance reduced to 6/7/8/9, down from 6/8/10/12.
  282.  
  283. Rory.Swann
  284. - Chronorift Fortification armor bonus decreased to 150/300/450/600, down from 300/600/900/1200.
  285. - Flaming Stevie now deals pure damage.
  286.  
  287. Micro.Gravitus
  288. - Added icons.
  289. - Spatial Flux cast range increased to 6/7/8/9, up from 5/6/7/8.
  290. - Expand! now grants 120/210/300 Strength, up from 90/180/270.
  291. - Expand! no longer reduces weapon speed.
  292. - Expand! now increases movement speed by 4/8/12%.
  293.  
  294. Tiberius.Rancor
  295. - Resourcefulness reworked: Rancor gets a +LVL*10% bonus effect to all consumables.
  296. - Rancor weapon range increased to 6.5, up from 6.
  297. - Satellite Vision cooldown decreased to 40/30/20/10, down from 60/45/30/15.
  298. - Dead Eye Lockdown cooldown decreased to 12, down from 15.
  299. - Dead Eye Lockdown now has a break range of 5, up from 1.
  300. - Dead Eye Lockdown energy cost decreased to 70/85/100/115, down from 95/110/125/140.
  301. - Dead Eye Cloak Field now boosts movement speed by (2%/50 AGI), up from (1%/50 AGI).
  302. - Dead Eye Cloak Field energy cost reduced to 70, down from 90.
  303. - Dead Eye Cloak Field cooldown decreased to 60/45/30/15, down from 60 at all levels.
  304. - Attacking out of Dead Eye Cloak Field now supresses cloak for 1.5 seconds, down from 3.
  305. - Armageddon recharge time decreased to 20 seconds, up from 25.
  306. - Armageddon energy cost reduced to 70/90/110, down from 8/95/110.
  307. - Armageddon now has a 1 second delay between uses.
  308. - Armageddon damage increased to 150/250/350 (+5% INT) damage, up from 80/150/220 (+8% INT).
  309. - Armageddon now slows enemies by 30% for 5 seconds.


I'm sure Escape, Ranid and Aeneas will like the new buff to Cyprus. Whoever can translate this, thanks.

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
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아이콘 Aeneas (2011-09-07 15:44:16 KST)
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you are late dan! haha i already post few a min ago

[영타 → 한타 자동 변환]
딱딱딱 (2011-09-07 16:43:18 KST)
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아이콘 츼명타 (2011-09-07 17:32:47 KST)
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단씨 이거 전에 올리지 않았나
아이콘 king7 (2011-09-07 19:51:44 KST)
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hey dan,
i saw comment of u that After next patch, I should switch to LoL.
its true?

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아이콘 king7 (2011-09-07 19:59:08 KST)
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근데,, 추적 상향인가요. 난 하향으로 보이는데;
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