작성자 | .아오오니 | ||
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작성일 | 2011-12-25 10:16:24 KST | 조회 | 311 |
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탈렌트 원본
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Talents, are a new addition introduced to sotis at v4.12, that essentialy provide small bonuses to the player.
Most talents are passive, but some talents are active, and have a 5 mintue cooldown.
The player can only have 2 active talents at a time, and can use them by pressing d or f.
The offensive tree is a tree that, as named, improves the offensive capabilities of the user, mainly physical improvements, with a few caster improvements such as increased spell damage.
Tier one consists of 3 talents, and requires no points in the offense tree to activate.
Tier 2 consists of 2 talents, and requires 4 points in the offense tree to activate.
Tier 3 consists of 2 talents, and requires 8 points in the offense tree to activiate.
Sharpened Steel also requires [3/3] points in Deadly Aim
Madness | Sharpened Steel |
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[1/1] You gain 3% weapon damage after using an ability | [1/3] +2% Critical strike damage |
[2/3] +4% Critical strike damage | |
[3/3] +6% Critical strike damage |
Tier four only has 1 talent, and requires 10 points in the offense tree to activate.
Shrivel |
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[Active] Reduce a target's spell damage, weapon damage and movement speed by 50% for 5 seconds |
Tier five has 2 talents, and requires 12 points in the offense tree to activate.
Might | Haste |
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[1/3] +2% Weapon Damage | [1/2] +1% Time |
[2/3] +4% Weapon Damage | [2/2] +2% Time |
[3/3] +6% Weapon Damage |
Tier six only has 1 talent, and requires 12 points in the offense tree to activate.
Disorienting Blow |
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[1/1] Your attacks have a 10% chance to reduce the target's movement speed by 50% for 3 seconds |
Tier seven only has 1 talent, and requires 15 points and [2/2] points in haste in the offense tree to activate.
Sprint |
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[Active] You deal 15% more damage, and gain +25% movement speed for 15 seconds. |
The defensive tree is a tree that, as named, improves the defensive capabilities of the user, such as increasing evade percentage, healtth regen, armor and health max.
Tier one consists of 2 talents, and requires no points in the defense tree to activate.
Heat Resistant | Reflex Training |
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[1/3] +0.5% Spell Resistance | [1/3] +2% Evasion |
[2/3] +1% Spell Resistance | [2/3] +4% Evasion |
[3/3] +1.5% Spell Resistance | [3/3] +6% Evasion |
Tier 2 consists of 3 talents, and requires 4 points in the defense tree to activate.
Artful Dodger also requires [3/3] points in artful dodger to activate.
Tier 3 consists of 2 talents, and requires 8 points in the defense tree to activiate.
Impunity | Fortitude |
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[1/1] Reduces all incoming damage by 2 | [1/3] +25 Total Health |
[2/3] +50 Total Health | |
[3/3] +75 Total Health |
Tier four only has 1 talent, and requires 10 points and a point in Artful Dodger in the defense tree to activate.
Evasion |
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[Active] +50% Evasion for 8 seconds |
Tier five has 2 talents, and requires 12 points in the defense tree to activate.
Resilience also requires [3/3] points in fortitude.
Tier six only has 1 talent, and requires 12 points in the defense tree to activate.
Counter |
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[1/1] 15% chance when hit by a physical attack to return 100% of the damage |
Tier seven only has 1 talent, and requires 15 points in the defense tree to activate.
Last Stand |
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[Active] You gain 160 +LVL*40 to your maximum health for 8 seconds, After the effect expires, the health is lost. |
The utility tree provides bonuses that affet the general gameplay, without directly buffing the user's defenses or offensive powers, such as timescale, energy, mspd and exp increase.
Tier one consists of 3 talents, and requires no points in the utility tree to activate.
Energy Reserves | Ocular Implants | Commitment |
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[1/2] +20 Energy | [1/2] +1 Sight Radius | [1/2] -7.5% off respawn timer |
[2/2] +40 Energy | [2/2] +2 Sight Radius | [2/2] -15% off respawn timer |
Tier 2 consists of 2 talents, and requires 4 points in the utility tree to activate.
Tier 3 only has 1 talent, and requires 8 points in the utility tree to activiate.
Avarice |
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[1/1] You gain an additional 2 minerals every 10 seconds |
Tier four has 2 talent, and requires 10 points in the utility tree to activate.
Gifted Pupil | Swiftness |
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[1/2] +2% Experience Gain | [1/2] +1.5% Movespeed |
[2/2] +4% Experience Gain | [2/2] +3% Movespeed |
Tier five has 2 talents, and requires 12 points in the utility tree to activate.
Flash | Prodigy |
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[Active] Teleports up to 5 units away. | [1/2] +2% Timescale |
[2/2] +4% Timescale |
Tier six has 2 talent, and requires 12 points in the utility tree to activate.
Savvy also requires [3/3] points in Regeneration.
Tier seven only has 1 talent, and requires 15 points in the utility tree to activate.
Reboot |
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[Active] Reduce all cooldowns by 8 seconds. |
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